Do NOT Summon the Kraken
After losing your ship to the Kraken and drifting across the North Sea to another ship you are woken up to find out that everyone is excited and planning to summon the Kraken.
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E - Interact
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Luna (@miraculousMelon)
- Character Design
- Programming
- Sounds & Voices
Willby (@Willby)
- Ship Design
- Programming
- Graphic Design
- Writing
Rory (@rori)
- Prop Artwork
- Writing
Playtesters: Zac, Mia, Sienna
Additional sounds from Zapsplat and Freesound (jimsim)
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1.1 Changes
- Fixed characters soft locking when convinced
- Fixed stairs soft locking when moving out of collider
- Fixed musician inaudible in credits
- Fixed credits UI scaling and updated credits text
1.2 Changes
- Fixed tutorial text
- Fixed interact text showing when its not suppose to
- Added keyboard support for next dialogue
1.3 Changes
- Fixed new soft lock from 1.2
- Updated credits text
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:video_game: Play the game on itch.io! :video_game:
---:joystick: Controls
A / D - MovementE - Interact
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:clipboard: Credits
Luna (@miraculousMelon)
- Character Design
- Programming
- Sounds & Voices
Willby (@Willby)
- Ship Design
- Programming
- Graphic Design
- Writing
Rory (@rori)
- Prop Artwork
- Writing
Playtesters: Zac, Mia, Sienna
Additional sounds from Zapsplat and Freesound (jimsim)
---
1.1 Changes
- Fixed characters soft locking when convinced
- Fixed stairs soft locking when moving out of collider
- Fixed musician inaudible in credits
- Fixed credits UI scaling and updated credits text
1.2 Changes
- Fixed tutorial text
- Fixed interact text showing when its not suppose to
- Added keyboard support for next dialogue
1.3 Changes
- Fixed new soft lock from 1.2
- Updated credits text



Comments30
Well done!
ps: I've played the WebGL version
My one point of critique is that I found the font a little hard to read, leaving me to click through some dialogue, which I regretted.
Overall a fun entry with a nice vibe and great art!
My main criticism would be the controls, or maybe just the description of them: I wasn't able to get keyboard (E or enter) to work reliably for advancing dialogues but luckily I figured out the mouse works too. You should add that to the list of controls C:
Overall really impressive!