
Doppel Effect
This game is from ldjam.com, which is currently unavailable.
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You can try viewing the original page on Web Archive (may not load correctly).
Yet another jam game for the NES/Famicom, this time a Sokoban-like puzzle.
Move crystals and altars around. Whenever the number of crystals conected to an altar changes, summoning circles will activate, creating doppelgangers who mimic your every move. Each type of circle requires an specific number of crystals.
You can press the "B" button (or whatever it's bound to on your keyboard, probably the "Z" key) to undo movements. Or press "Start" ("Enter" ?) to quit to level selection.
Derivative rules:
- when a new circle would be activated, the previous doppelgangers will disappear (even if carrying keys)
- this happens even if the circle was already spent by a previous activation
The last levels introduce the pressure plate. If you place crystals/altars on all of them, any closed doors will open:
Notes
=====
- 2024.04.15 22:34 GMT-3 - This version seems to be bugged, levels get corrupted after a while, trying to fix it right now
- 2024.04.15 23:07 GMT-3 - Fixed the bug
- 2024.04.16 11:53 GMT-3 - Forgot to write here: someone found a bug when undoing the de-spawning of multiple doppelgangers :( (don't know if it counts as a game-breaking bug for me to fix it during jam)
Move crystals and altars around. Whenever the number of crystals conected to an altar changes, summoning circles will activate, creating doppelgangers who mimic your every move. Each type of circle requires an specific number of crystals.
You can press the "B" button (or whatever it's bound to on your keyboard, probably the "Z" key) to undo movements. Or press "Start" ("Enter" ?) to quit to level selection.
| Crystals around altar | Summoning Circle |
|---|---|
Derivative rules:
- when a new circle would be activated, the previous doppelgangers will disappear (even if carrying keys)
- this happens even if the circle was already spent by a previous activation
The last levels introduce the pressure plate. If you place crystals/altars on all of them, any closed doors will open:
Notes
=====
- 2024.04.15 22:34 GMT-3 - This version seems to be bugged, levels get corrupted after a while, trying to fix it right now
- 2024.04.15 23:07 GMT-3 - Fixed the bug
- 2024.04.16 11:53 GMT-3 - Forgot to write here: someone found a bug when undoing the de-spawning of multiple doppelgangers :( (don't know if it counts as a game-breaking bug for me to fix it during jam)