
Dungeon Overlord
Summon minnions, fight the enemies!
Comments24

GodKnows15 Apr 2024, 08:06
Yeah, there is problems with symbols in spellbook in web version, I'll try to fix it. Some unicode problems
Hoeleboele15 Apr 2024, 08:49
Oh my i only spawned slimes. did not win. but got to a slime boss in the end. Nice game idea curious to see is you develop this further.

sirJupitron15 Apr 2024, 11:34
Hi! music was amazing! kinda hard game for me but it was a cool mix of mechanics. Thank you!
yepJames15 Apr 2024, 13:43
I loved the mechanics, really bad at it though :')! Music: 10/10
GodKnows15 Apr 2024, 17:19
Fixed symbols in web version.

LDJam user 37620315 Apr 2024, 19:46
Interesting mechanic with the drawing it was a bit tricky to draw and respond on time to the enemies but was fun.

onqdll15 Apr 2024, 22:47
It was fun! Had some issues with the boss and goblins standing in front of each other doing nothing. But next run goblin tower managed to win!
MythrilMinestein16 Apr 2024, 00:35
Had a funny moment with this game summoning things on top of each other accidentally :') Thought it was clever to have us draw in the spellbook. Cool music.

mollusk16 Apr 2024, 03:31
Interesting game, fun idea. I had issues with the wrong enemies being in front and the slimes getting stuck on each other.

cirno16 Apr 2024, 05:10
Nice idea and fit the summoning theme. The slime boss is hard to me but I still have fun playing this game.

Hazard Game Dev16 Apr 2024, 06:14
Great artwork, interesting mechanic love the implementation.

Radjax16 Apr 2024, 08:09
Cool idea, also ran into the issue of things being in the wrong order, but got past it and had some fun. good work!

Bananplyte16 Apr 2024, 10:30
AMAZING innovation with the drawing - loved that aspect
Just wanted a lot more of it! Great music!
Had some bugs, but loved all in all
Just wanted a lot more of it! Great music!
Had some bugs, but loved all in all

RoughSkin16 Apr 2024, 11:16
I loved the game, the paper does not scale with screen size! So in my screen it was super tiny. Also I would recommend flipping the paper and the book positions to follow the game's language reading direction. Loved the rock paper scissors, very nice entry!

RoughSkin16 Apr 2024, 11:17
Also the music was TERRIFIC!
GodKnows16 Apr 2024, 11:22
Yeah, game was designed for default window size in godot, it nice work in web if window is not resized or fullscreened. I will fix it in post jam build. Also I don't like "SharedArrayBuffer support" thing. Game doesn't work without it but it opens in new window with it.

Nimolas16 Apr 2024, 12:53
This is a cool concept. How did you manage to parse the drawing into something to spawn?
The music was cool and fitting. Idk if the grainy affect was purposeful. I also couldn't really tell if the monsters were doing anything? It seems if you spawn the same type against each other they just walk into each other
The music was cool and fitting. Idk if the grainy affect was purposeful. I also couldn't really tell if the monsters were doing anything? It seems if you spawn the same type against each other they just walk into each other

FunnyPumpkin16 Apr 2024, 14:04
Cool Idea! Liked the rock paper scissors aspect!
GodKnows16 Apr 2024, 14:53
Post jam version is now available to download. It has some user experience changes.
* Now minions follow you if there is no enemies.
* You can walk throw your minions.
* Game now stretches to window.
* Now minions follow you if there is no enemies.
* You can walk throw your minions.
* Game now stretches to window.

atomicptr16 Apr 2024, 16:30
Great implementation of the theme

TentacleDream16 Apr 2024, 21:55
I really liked the summoning system comma It’s a pity that the game is so short comma I would play it a little more
Bollatix2350017 Apr 2024, 16:23
Great game, i love the mechanic of drawing and summon things from that, its a little to short but i really enjoy it

Also then I try to jump over slime I get stuck on it and die :(