Endrun

Endrun

This game is from ldjam.com, which is currently unavailable.
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overall: 3.86
fun: 3.45
innovation: 3.36
theme: 3.73
graphics: 3.77
mood: 3.50
 

Summon units to fight and die for you in continuous, turn-based combat! Upgrade them, then throw them away when they outlive their usefulness: whatever it takes to keep moving forward.

 

HOW TO PLAY


* Click to move, buttons at the bottom to use skills
* You lose if your summoner dies
* You must reach the far half of each board before the timer expires; units left behind are dead
* Each summon requires focus to maintain, so... get rid of the crappy ones!
* Summon upgrades are not retroactive, so... get rid of the crappy ones!
* Pick up mana to summon more units — mana is worth double if your summoner gets it
* Good luck, and use that undo button!

 

My first Jam entry, and it was not on purpose! Bit off more than I could chew with this one: pathfinding, AI, state history, targeting UI, the balance and content demands of a roguelite, oof. This was a week-long project crammed into 3 days; gonna try not to let that happen again. But! The final product has some cool things going on. I just hope you can find them through all the jank.

* Done with Unity/C#, Photoshop, Illustrator, Blender, FL Studio, and Audacity.
* Music tracks are Cicadas and Effervescence, both by Scott Buckley.
* Font is Edge Display by Grzegorz Samson.
* Sound effects from Freesound users 1bob, dustywind, moodyfingers, nox, sadiquecat, and theplax.
* Check out my other projects here!
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