Evil Wizard Tower Tycoon
Build your evil tower by summoning minions!
Controls: Your mouse :)
Design: Matthieu RIBOULOT
Prog: Gaétan RISCHE
Art/Sound: Clément NGUYEN
17/04
Small post-jam patch to fix some small typos, bad English and the Troll HP. The original version is still available on this page, only the itch.io page was updated.
Controls: Your mouse :)
Design: Matthieu RIBOULOT
Prog: Gaétan RISCHE
Art/Sound: Clément NGUYEN
17/04
Small post-jam patch to fix some small typos, bad English and the Troll HP. The original version is still available on this page, only the itch.io page was updated.



Comments25
Hope you keep making more to come!
Love the lil animation when my troops run.
The game explanation was super clear, and the interface was a pleasure to navigate.
It also feels like you've nailed the balance, played for a while and everything seemed fair.
The only thing I noticed were trolls cost 6 and only have 1 HP and low stats, maybe this was intended to be the other way around? Or maybe they are just trolls :P
Can we talk about those cards? The visual and sound effects are spot-on for them. I also liked the humor in the card descriptions!
As I played more, I started to realize I was planning my next turns rather than the one immediately coming, which is always a sign of a great game.
Overall, fantastic work! I really enjoyed this entry!
Great use of the jam's theme.
Gameplay was well explained and very addicting.
Having characters with their own unique descriptions added a lot of charm to the game.
Loved the art and sound design.
Overall a very polished and fun game, well done!
It's a bit confusing because I didn't have enough time to make it work as I wanted. The "Gold needed" (the right number) is not properly updated but the gold used (left number) is properly updated. I'm sorry for the confusing elements.
This is showing 3/6 and should instead show 3/3.
One small thing that kept tripping me up was that the panel display order and the skill display order were different (which, of course, one is a grid and one is a list) and I would look at the wrong one when starting to assign people. I'm not sure what the fix for that could be - bigger color-coded circles on the panels? Finding an order that reads properly? Not sure.
Thanks for the help with the UI issue! I am glad I was able to enjoy this fully with that knowledge.
The idea itself is also very interesting
I would expand the ability to influence the quality of new creatures. A kind of HR management for evil creatures.
My first playthrough was ended by a glitch where the drag-and-drop just stopped working; the unit stuck to my cursor after letting go of the mouse button and I couldn't click on anything. The second time was much smoother though and I had fun playing this. Nice work!