Evocation

by kanity
Overall★★★★★★★★★★3.56
Fun★★★★★★★★★★3.30
Innovation★★★★★★★★★★3.08
Theme★★★★★★★★★★3.75
Graphics★★★★★★★★★★3.76
Audio★★★★★★★★★★3.66
Mood★★★★★★★★★★3.86

IMPORTANT:

I managed to do a Web build, however it seems to have more errors than regular one, so for better experience it is advisable to download the file with the game if you have that opportunity (it should work for Windows and Linux)

VIDEO WALKTHROUGH w/commentary:
(check time codes in description!)



PLOT:
You wake up in a coffin. Your memories are gone.
Walk around the peculiar undertaker's office and try to piece together the clues to find out what happened.
And who are *you*, really?

TW:
Slight horror elements. Blood and gore (in cartoonish style). Sudden movement/flashes.

ADVICE:
Play with mouse, clicking on dialogue box and on the objects on screen.
In the embedded HTML version, use right click to call menu for saving/loading.
Be careful not to skip the movies!
Save before making huge decisions, make multiple saves if necessary - it will save you time if you want to 100% the game.

ENDINGS:
The game is linear, however, there are four possible endings:

- _Bad Ending_ (for failing summoning mini games, no CG included as of this build)
- _Secret Ending_ (there is a hint in one of the rooms!)
- _First main ending_ (in the end of the game)
- _Second main ending_ (in the end of the game)

*Play summon mini-game with runes*:

*Make choices*:

*Watch cutscenes*:

*Find objects*:

CREDIT: Everything is done by me, Kanity <3

ITCH: https://kanity.itch.io/evocation

Comments3

LDJam user 382819
LDJam user 38281919 Apr 2024, 15:39
Ah, my dear Anya, congratulations!

Until this very moment, this LD has come to a certain conclusion for me, and I&#039;ve breathed a deep sigh of relief.

Please forgive me for not having responded or offered any advice in your posts before this. Frankly speaking, it was indeed something that should not have been done and was quite impolite. It was my mistake.

So now, let me mention something that others haven&#039;t (is this transition too abrupt? :3):

When I heard the background music&#039;s drumbeats, they felt incredibly familiar to me. I knew that you must have deliberately chosen and thoughtfully employed that effect. Reflecting on my childhood experiences, I realized they must be shamanic drums. Their beats serve to communicate with the soul, nature, and ancient ancestors. Considering your plot design, this is simply a perfect match. In my view, the essential difference between magic and "shamanism" lies in the fact that shamans emphasize communication with everything around them, highlighting the connection between humans and the entire system. These are two entirely different things.

I could hear that you had already embedded many hints in the voice messages at the title screen. An important point is that they are not abrupt but instead smoothly guide the player&#039;s emotions into the entire game process. This indirectly shows that you have put an incredible amount of effort into many details that most people can hardly imagine. It&#039;s like something that seems commonplace if unnoticed, but becomes incredibly delightful when noticed, as if "speaking only to the right person."

Let me say something cliché, Anya, I love your game. You are, in my eyes, a talented individual who is willing to work hard. You polish the details of your game with the spirit of an ancient craftsman treating a sacred relic for pilgrims and torment your soul in the manner of an ascetic. I can feel it. You are bound to create great works because there are already two people in pain (and not because of "names" :3).

You are one of the few treasures I&#039;ve gained in this competition, and I firmly believe our friendship will last beyond these "few days." Love you, love your creation.
LDJam user 383763
LDJam user 38376324 Apr 2024, 17:23
Scaryyy. Somehow the beginning reminds me the game Planescape Torment. I was feeling unease always something knocking on my nice bass repro :D.
LDJam user 372635
LDJam user 3726353 May 2024, 22:15
hello!! :) i finally got to play your game! omg, that was so creepy. Somehow I got the human ending, but for sure I&#039;ll try to get the others. Thats a really impressive amount of work, in the context of a jam, it&#039;s like a really full fleshed little game. I really loved the sound of this game, it made the atmosphere as a whole to build up a lot. The art is really engaging too, really loved the creppy candles animation, beautiful and yet mysterious! :) really impressive entrie, I loved it! Good job!

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