Infernal Conquest
You are a Summoner, fighting another faction for control of a desert planet where the people live in domes.
Infernal Conquest is an auto-battler akin to FF Tactics, the FF7 Fort Condor minigame, or any of the many "Line Wars" custom games from Warcraft and Starcraft. Summon demons down one of 3 lanes, counter your opponent's strategy, secure cities for greater resources, and destroy their tower to win!
Infernal Conquest is an auto-battler akin to FF Tactics, the FF7 Fort Condor minigame, or any of the many "Line Wars" custom games from Warcraft and Starcraft. Summon demons down one of 3 lanes, counter your opponent's strategy, secure cities for greater resources, and destroy their tower to win!



Comments14
In case you tinker more with this in the future:
- I think if the resource value was more central, it's easier to keep an eye on it.
- Make the countdown to the next summoning more dramatic as it gets close to completion: Gives the player a chance to scramble and maybe not miss the entire summon round ;)
- Start the camera on the player's side: Being a central European, I assumed I am on the left side, troops moving right, which gave me a bit of a false start the first time around.
- Add little tidbits I can influence on the central map: Maybe a held city can spend some resources for a boon and heal the next N demons, or something.
The graphics are very well made. I especially like the towers.
By the way, I was able to run the game in Firefox. I tried it in Chrome as well so I didn't miss anything, but as far as I could tell it worked great in either browser.
My units have gone far from the base, and I don’t know how to protect it.
Oh man, there was NO indication I had to scroll the map! It's actually very frustrating to not be able to see the foe's spawned enemies while I'm clicking on the spawners and selecting units. It seems imbalanced that I can just make a killball in one lane once I have enough resources, some kind of limit and consideration for more expensive units would be nice.