Lexicon
*Words make worlds*
In a world without meaning, no one knows what to do.
Things without names need to be given one, maybe then everything starts to make sense.
Summon into existence a world and keep it in balance or plunge it into chaos!
How to play
- Clicking on things gives you words.
- Apply words onto things to activate them.
- Reset things to deactivate them.
- Try to complete the missions and have fun giving meaning to things!
Programming & Game Design: Tatu Heinämäki
Art & Game Design: Camilla Pentti
Play the game on itch.io, linked below.
In a world without meaning, no one knows what to do.
Things without names need to be given one, maybe then everything starts to make sense.
Summon into existence a world and keep it in balance or plunge it into chaos!
How to play
- Clicking on things gives you words.
- Apply words onto things to activate them.
- Reset things to deactivate them.
- Try to complete the missions and have fun giving meaning to things!
Programming & Game Design: Tatu Heinämäki
Art & Game Design: Camilla Pentti
Play the game on itch.io, linked below.



Comments5
For example, when I had to feed the wolf, I quickly understood that I needed to name the humans and turn them into donuts, but after doing so, it took a minute or two for the wolf and humans to randomly run into each other - There didn't seem to be anything else I could do but wait
It's definitely a really cool concept, I think there might just need to be a little bit more of a tutorial for the player to help them onboard and understand both the AI of the different characters, and understand what they're able to do to influence the world. I felt a little bit thrown into the deep end when nine characters were running around my screen within seconds of starting things up 😅
Overall though, I really liked the idea!
Cool concept. Too much was happening and it was difficult to follow what was going on. Graphics looked great, loved the wolf sprite.