Tokyo Dungeon Calling

screenshots_5.jpg
A friend calls you from the Tokyo Dungeon. They've lost their travel card and need your help finding it. Guide them through the dungeon and help others on the way.

```
[SPACE] start and quit the game
[1-8] things in the dungeon
[9] pockets
[0] back
```

> "[Tokyo Dungeon] is a sprawling network of stations, exits and hallways that seem to go on forever. And when you find yourself there it always seems to be different than last time." - Takeyoshi Saito, Unseen Tokyo (1986).

Made to be played with a custom rotary dial phone controller. The phone is an old Ericsson from 1982. It's rotary dial and the hook for the receiver are connected to an Arduino Duemilanove, which communicates via serial to the computer. Godot cannot listen to serial devices, so a simple Python script gets the serial messages, changes them to web packages and send those to Godot. Some Arduino boards with the ATMEGA32U4 chip can be used as a keyboard but the Duemilanove is what i had lying around.
phone_controller_all_three.jpg
A web version that works with keyboard keys is provided so other than me get to play too!

Comments1

Empeurman
Empeurman20 Oct 2026, 15:28
I love the console feel of the game, controls are easy to understand.
Sound is really good and has that old feeling to it.

The game is less understandable, i could take objects and move arround but i don't see what todo, maybe i'm not built for this type of game.

I guess i'm missing the rotary dial phone controller to have the full experience.

Good game !

Other games by @tatu-heinamaki

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