A tower defence with a magical theme. See the "Help" button on the card selection screen for more information. Was hoping to integrate the theme more graphically, animations to show the towers are being summoned,..) but ran out of time, so doesn't reflect the theme hugely. Made solo under compo rules except for the time taken.
A very addictive game! Well, to be fair, all TD games tend to be addictive :)
The game might be a bit too easy, it's difficult to lose once we built 10+ towers! And the levels 2 and 3 are too similar to the first one since the enemies can't reach the middle of the map anyway. I would have loved the opposite: multiple entries but one exit.
The graphics are great! Love the cards design and the animations, like rocks breaking.
It's got all the makings of a good tower defence game, and after getting past wave 30 to see how far I could push the limits of the game, it's clearly lacking a little something extra to make it stand out from the crowd, but I really enjoyed discovering the game! it's balanced, maybe a little more sign and feedback to motivate the player that I am, but I can't wait to rediscover it with more polish! thank you very much!
This is very impressive for a solo-developer! I like the progression system and amount of towers available. One thing I missed was a sniper tower with long range. So far, many plots of land are not usable since there is no tower with a high enough range.
This is a great start to a more flushed out TD! While things were only close pre wave 10 ish I enjoyed the variety of towers and spells that you were able to make in the short time (ice tower the goat!). I think one thing that is missing that would give the game a bit of tension would be a boss mob every 5-10 waves to keep you on your toes that appears in greater numbers as you go on!
All the art looked nice and while the level could use a bit of spice that doesn't take away from the gameplay.
Overall, I really enjoyed the game and would love to see you develop it more, nice work!
A decent tower defence game. The card presentation was nice, and I like that the thorns were used up. I stopped after wave 30 as it was getting boring. Would have been nice if each levels had a goal rather than eternal streams of critters that only survive for a few tiles.
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Hope you keep making more to come!
The game might be a bit too easy, it's difficult to lose once we built 10+ towers! And the levels 2 and 3 are too similar to the first one since the enemies can't reach the middle of the map anyway. I would have loved the opposite: multiple entries but one exit.
The graphics are great! Love the cards design and the animations, like rocks breaking.
All the art looked nice and while the level could use a bit of spice that doesn't take away from the gameplay.
Overall, I really enjoyed the game and would love to see you develop it more, nice work!
The card presentation was nice, and I like that the thorns were used up.
I stopped after wave 30 as it was getting boring. Would have been nice if each levels had a goal rather than eternal streams of critters that only survive for a few tiles.