TinySim
Adjust the sliders to change the environment, see what tiny creatures evolve. Use the mouse to move - Scrollwheel to zoom, left click and drag to pan.
Creatures that have the same wall/fill color can create children that have mutated traits of the parent. Occasionally new species altogether will spawn.
Creatures can evolve
- Size
- Uses more food to exist, but can eat a wider range of food + can go without food for longer
- Tail
- Consumes food, but allows for better hunting for food
- Poison
- Consumes food, but kills neighboring creatures of different colours - Indicated by small red particles
- Poison Resistance
- Consumes food, but immune to other poisons - Indicated by a thicker outline.
- Better Hunting
- Consumes food, but can look further away for targets
- Eyes
- Consumes food, but much wider target range
Sliders:
- Mutation Rate
- How likely a child will be different from its parents
- Metabolism
- How much food creatures need to consume over time
- Food Nutrition
- How much nutrition creatures get from a given size of food
- Creature Density
- How dense the creatures are - If too dense creatures without a tail struggle
- Food Spawn Rate
- How often new food is added
More of a simulation than a game - I wanted to be able to take over a species and guide its evolution but didn't get there in the end.
Jam Entry - Made solo under compo rules other than the time taken.
Creatures that have the same wall/fill color can create children that have mutated traits of the parent. Occasionally new species altogether will spawn.
Creatures can evolve
- Size
- Uses more food to exist, but can eat a wider range of food + can go without food for longer
- Tail
- Consumes food, but allows for better hunting for food
- Poison
- Consumes food, but kills neighboring creatures of different colours - Indicated by small red particles
- Poison Resistance
- Consumes food, but immune to other poisons - Indicated by a thicker outline.
- Better Hunting
- Consumes food, but can look further away for targets
- Eyes
- Consumes food, but much wider target range
Sliders:
- Mutation Rate
- How likely a child will be different from its parents
- Metabolism
- How much food creatures need to consume over time
- Food Nutrition
- How much nutrition creatures get from a given size of food
- Creature Density
- How dense the creatures are - If too dense creatures without a tail struggle
- Food Spawn Rate
- How often new food is added
More of a simulation than a game - I wanted to be able to take over a species and guide its evolution but didn't get there in the end.
Jam Entry - Made solo under compo rules other than the time taken.
Genres: simulation
Tools: libGDX



Comments11
Would have loved to have some form of legend or guide in game that helps recognizing some of the resistance traits. Or make it a bit simpler to look up.
All in all really interesting and impressed you did this all on your own.
Cool stuff!