Ludum Dare #55compo
Ritual of the Meek
In Ritual of the Meek you play as a young lad on a mission to fulfil his destiny. Puzzle through the world to help them gather all the necessary ingredients for the probably mostly harmless ritual. Move with WASD and move platforms with mouse.
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- JetBrains Rider 2022.3 ❤️
- Logic Pro X
- Inkscape
- Procreate
- Gimp
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Timelapse
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🎮🕹️ Download or play online on itch.io 🕹️🎮
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🛠️ Tools used
- Unity 2021.3.8 🥶- JetBrains Rider 2022.3 ❤️
- Logic Pro X
- Inkscape
- Procreate
- Gimp
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🎞️ Gameplay video
Gameplay video---
⏰ Dev timelapse
Timelapse
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Comments19
The level is huge and it takes a lot of time to collect the candles there! I'm not sure open map fits this game well. It seems that you have to go back and forth a lot, carrying platforms of needed size with you across the screen edges. Also, too often something important was off screen like a platform you're moving, the cat or even your own character (I mean I could see their leg but still...). I think I would prefer if each level was separate and zoomed out so I wouldn't have to fight screen edges.
Still, the game is very impressive and fun! Great job!
The music changing while channeling/moving platforms was a nice touch
Difficulty was well balanced and so was the pacing. It surprised me that you were able to refine it so well in the time limit!
There were situations where I almost got softlocked, but I was able to get out of them by picking up platforms and dropping them in spots that should really be invalid, such as overlapping with walls. I think if you do prevent the placing of platforms in invalid zones you might need to include a setting that resets the players position as well as all of the platforms, without removing any of the puzzle progress.
The invisible wall that didn't have a hint took me a while to find. I even tried that exact wall an earlier time without realising that you had to walk through the very top tile. That was the only time I had to do a lot of backtracking, but once you have the ability to pick up platforms navigating the map isn't all that difficult.
Wait, I didn't realise the dog/cat thing can give you hints! Hahaha oh well.
I wouldn't worry about backtracking as long as that 3rd hidden wall has a pic hint somewhere.
And yeah, you can do some crazy probably game breaking stuff after getting the bag upgrade (and I'm absolutely fine with it).
That said, the graphics are simple but very cohesive, and the puzzles are very well made. I also like the audio feedback while using the platform movement ability. This feels very polished for a compo game, superb work!