Ritual Rumble

Ritual Rumble

This game is from ldjam.com, which is currently unavailable.
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overall: 3.22
fun: 3.31
innovation: 3.28
theme: 2.97
graphics: 3.00
audio: 3.14
humor: 2.97
mood: 3.31
Welcome to the depths of hell! The Prince of Darkness has summoned you to be his entertainment. You and another sorcerer will do battle. Light all 5 candles in the pentagram to win! Attempt escape, see what happens. Your stay is eternal. Perform.

This is a 1v1 multiplayer game. I recommend the local multiplayer, but there is also an online peer-to-peer multiplayer.

ActionKeyboard/mouseControllerNote
MoveWASDLJoystickMove to the edge of the screen to wrap around to the other side. The arena is infinite. Move to a candle to change it to your color.
RotateMouseLJoystick
AttackYou'll attack automatically if you hit the opponent with your beard. The faster you're moving, the more they'll fly!
ShieldRClickYYou can't move while shielding. If your opponent attacks your shield, you'll parry. Parrying automatically changes a random candle to your color.
Draw BarrierLClickAPress the button, then move around to draw the barrier. You can move through your own barrier, but not your opponent's.


How to setup online multiplayer:
- Use the windows build
- One player clicks "HOST RITUAL"
- The Ritual ID will automatically be copied to their clipboard, which they can paste and send to their friend in a private message
- Friend copies and pastes the code into the Ritual ID text box, and clicks "JOIN RITUAL"
- Note: You'll need to have Universal Plug and Play (UPNP) enabled on your router for this to work. Sometimes it's enabled by default

Known bugs:
- Online multiplayer doesn't work at all on itch.io, use the windows build if you want to try it out
- In local multiplayer, Controller vs Controller doesn't work on itch.io. Use Keyboard vs Controller or Controller vs Keyboard instead. Controller vs Controller works on the windows build.
- In online multiplayer, you can only use Keyboard.
- Two players shielding at the same time produces a graphical glitch.

I'll continue to make updates in the Post Ludum Dare version of the game

Patch notes:

PostLD 1.0.1
- Screen is smaller to encourage more interaction and more use of the screen wrap mechanic
- Candles are bigger for visibility
- Attacks send opponent into hitstun

PostLD 1.0.2
- Barriers work in online
- *Tried* adding MacOS build
Found a bug?
Tell us on Discord