
Sophia's Spirit Journey
This game is from ldjam.com, which is currently unavailable.
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Sophia, a beautiful and powerful spirit channeller, investigates a ruined temple where an ancient malignance was sealed. Alas - the seal has been weakened due to centuries of neglect, and the dark spirit held prisoner there attacks Sophia as soon as she arrives, attempting to possess her! She breaks free of the spirit's hold, but at a terrible cost - and with only the dregs of her vast power remaining as a result, she must venture through the once-hallowed halls and seek aid from the elemental spirits who once maintained the seal.
These ruins were not meant to welcome intruders, though, and with the ancient defenses still active, and vast swathes of the ruin reclaimed by the elements, Sophia will need every ounce of power she can summon from the spirits!
- Sophia - Power of Spirits (summon forth aid from the ether)
- Hiberna - Power of Ice and Water (tame heat-based hazards)
- Caloris - Power of Fire (incinerate foes and obstacles)
- Veridia - Power of Earth and Nature (call forth columns of stone and soil)
- Fulmina - Power of the Heavens (beckon down divine retribution)
There are many branching paths in the ruins, some impossible to navigate without the aid of certain spirits. Spirit beacons will light up on your approach, serving as checkpoints to return to should Sophia fall to darkness on her journey.
At the summit of the ruins lies a confrontation with the dark spirit that seeks to consume Sophia. Beware - it will use its stolen power without remorse or hesitation! When the dust has settled and darkness is thwarted, shall Sophia claim what is rightfully hers, or does her path lead elsewhere?...
Keyboard controls: WASD/arrow keys to move, Space/Z to jump, X/Enter to fire (Caloris and Fulmina only), Q/Comma and E/Period to cycle between spirits.
Gamepad controls: D-pad/left analog stick to move, botom face button (Nintendo B/PlayStation X/Xbox A) to jump, left face button (Nintendo Y/PlayStation Square/Xbox X) to fire (Caloris and Fulmina only), shoulder butttons (Nintendo L/R, PlayStation L1/R1, Xbox LB/RB) to cycle between spirits.
Created in Godot 4.2.1. 3D assets created in Blender 4.1. 2D assets created in Aseprite 1.3.5. Uses Cormorant Garamond, Vujahday Script, Viner Hand ITC, and Birch Std.
UPDATED 4/19/2024: Version 1.01 has been uploaded (updated to Godot 4.2.2). This is a minor bugfix release which fixes the functionality of collapsing floors and corrects the erroneous behavior of the death counter (multiple deaths were being registered when only one should have been counted). Clearing the game also no longer updates the game time or death counter from the last save. As always, please rate based on the original 1.0 release.
UPDATED 4/21/2024: Version 1.1 has been uploaded! This is a more extensive update which adds sound and music to the game, as well as some upgrades to the presentation and polish, and some fixes to platforming bugs.
These ruins were not meant to welcome intruders, though, and with the ancient defenses still active, and vast swathes of the ruin reclaimed by the elements, Sophia will need every ounce of power she can summon from the spirits!
- Sophia - Power of Spirits (summon forth aid from the ether)
- Hiberna - Power of Ice and Water (tame heat-based hazards)
- Caloris - Power of Fire (incinerate foes and obstacles)
- Veridia - Power of Earth and Nature (call forth columns of stone and soil)
- Fulmina - Power of the Heavens (beckon down divine retribution)
There are many branching paths in the ruins, some impossible to navigate without the aid of certain spirits. Spirit beacons will light up on your approach, serving as checkpoints to return to should Sophia fall to darkness on her journey.
At the summit of the ruins lies a confrontation with the dark spirit that seeks to consume Sophia. Beware - it will use its stolen power without remorse or hesitation! When the dust has settled and darkness is thwarted, shall Sophia claim what is rightfully hers, or does her path lead elsewhere?...
Keyboard controls: WASD/arrow keys to move, Space/Z to jump, X/Enter to fire (Caloris and Fulmina only), Q/Comma and E/Period to cycle between spirits.
Gamepad controls: D-pad/left analog stick to move, botom face button (Nintendo B/PlayStation X/Xbox A) to jump, left face button (Nintendo Y/PlayStation Square/Xbox X) to fire (Caloris and Fulmina only), shoulder butttons (Nintendo L/R, PlayStation L1/R1, Xbox LB/RB) to cycle between spirits.
Created in Godot 4.2.1. 3D assets created in Blender 4.1. 2D assets created in Aseprite 1.3.5. Uses Cormorant Garamond, Vujahday Script, Viner Hand ITC, and Birch Std.
UPDATED 4/19/2024: Version 1.01 has been uploaded (updated to Godot 4.2.2). This is a minor bugfix release which fixes the functionality of collapsing floors and corrects the erroneous behavior of the death counter (multiple deaths were being registered when only one should have been counted). Clearing the game also no longer updates the game time or death counter from the last save. As always, please rate based on the original 1.0 release.
UPDATED 4/21/2024: Version 1.1 has been uploaded! This is a more extensive update which adds sound and music to the game, as well as some upgrades to the presentation and polish, and some fixes to platforming bugs.