Time to stand up for the evil! Swordsmen around the world, peasants even the barbarians are trying to take down you, the EVIL sorcerer! Can you stand up against them with your army filled of summoned goblins, skeletons and healers?
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In this Vampire Survivors-inspired game you're tasked to try to survive for as long as you can. Upgrade your units, move carefully and show them once and for all that ~~the good always wins~~ evil will prevail!
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🎮🕹️ Controls 🕹️🎮:
* WASD or Arrow keys - move around * 1 2 3 - Used to summon your allies
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🛠️ Tools used: 🛠️
* Unity * Blender * A tiny bit of Krita * Some pre-made assets for the UI as well as SFX and music (credited below).
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🖥️📷 Screenshots: 📷🖥️
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⚔️🧙♂️ Assets created for this Ludum Dare: 🧙♂️⚔️
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❇️ Credits: ❇️
* Craftpix Fantasy RPG Icons * Kenney Fantasy UI Borders * Music by Bit by Bit Sound 16-Bit Starter Pack *
Nice game and a lot of effort put into creating nice models, well done. The gameplay was quite fun. I wish there was an easier way to tell apart who is friend and who is foe. The spawning mechanic is well implemented and it is fun to see your army rise on the board. As an added touch it would be nice if there was a way to tell what each new unit does to allow for better decision making and strategy. The sound effects fit the game well. Great entry!
I must say you've created a lot of models for a jam game. The game is fun. I also like the twist on Vampire Survivor formula and adding tile based movement. My only complain that it becomes harder to control the character after you've played awhile.
I love this! It's a very nice balance between movement and summoning, having to collect XP for upgrades is a nice touch that forces the player to move into action to level up and the progression feels incredibly nice. I eventually always got swarmed by enemies but I had a lot of fun with this.
Fun game, I like the 3D art. Upgrading summon count rather than power was an interesting choice, though the grid movement means you run out of space for summoning when you get swamped by the stronger enemies. I managed 4:19 The depth of field blur was a bit strong.
Nice simple game, I liked the feeling of progression. The lighting was a bit dark and it was hard ton differentiate the characters.
I think a game like this could be really fun with some polish and more fleshed out mechanics like rpg stats and equipment. Obviously out of scope for a game jam though.
Great job on the overall presentation and graphical work
I swear I'm mashing the spawn button after the cooldown is finished but frequently they just don't spawn. Managed to get a couple upgrades but having creatures ready to go but failing to spawn is too frustrating.
Oh man this really sucked me in! Managed to get every upgrades and then got one shotted, really like this, only gripe being the grid movement feeling weird but I am sure that's intentional.
Fun Vampire Survivors like, gives me more of a roguelike tile base movement or a tactics game feel which I enjoy. Having armies of various goblins and skeletons are great.
Really hits the summoning theme, really awesome models and music that tie in for the well done jam game!
For future content would be nice to get to the status quo for xp crystal types and getting more abilities or passives. Really good base system that could be expanded on for a great game! Good job!
Nice game, it had a good gameplay loop that was very addictive. I normally only play through games once, but i played through this one twice since it was so much fun. I just had to try and max out but that turns out to be really really hard.
Nice entry, I liked the pacing! The camera is a bit too close to the character when I sometimes needed to see further ahead, but this is quite minor. It was also a bit difficult to distinguish between enemies & allies, just a color difference between health bars would be perfect. I would also add other powers like "all allies have increase attacks for 10s" which would add another gameplay depth layer into it, a bit more "strategic". But overall, well done!
Pretty cool cross between a tactics game and Vampire Survivors, with the grid-based movement. I felt like I kept getting stuck in places because enemies would surround me and I wouldn't be able to do anything. It's also hard to know at a glance which units are mine and which are enemies. I think if the grid movement could allow me to somehow get past enemies and not get stuck, it would be a bit less frustrating.
I like the RPG mechanics, where you can unlock other units or spawn more, definitely would be cool to see more unit types/different upgrades in an update. Great job!
This was definitely addictive! The grid movement felt snappy and satisfying. It only felt restrictive later when the board got full, but that's part of the challenge! I liked that the enemies upgraded as I did. I feel like I could really get better strategy to keep lines of escape open. Eventually I got cornered and then there was no way out.
Great work on the models! The level of detail was right for the perspective. I would like a better way to visually distinguish my troops from the enemies, like glows or tokens. That is probably my only real critique. The coloration of the models was often too similar, and it got hard to pick my way through my troops.
Also, you could experiment with attracting gems from one space away--see what that does to the balance. As is, it feels like the right amount of challenge!
I must say, you've created a lot of models for a jam game. The game is fun. I also like the twist on the Vampire Survivor formula and adding tile-based movement. My only complaint is that it becomes harder to control the character after you've played for a while. Apologies for any language errors!
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The theme is respected, the game is easy to understand. Really like the upgrade system.
Could have animations but again as we now it's more a matter of time, otherwise graphics are cool and it has a nice dark mood
Upgrading summon count rather than power was an interesting choice, though the grid movement means you run out of space for summoning when you get swamped by the stronger enemies. I managed 4:19
The depth of field blur was a bit strong.
I think a game like this could be really fun with some polish and more fleshed out mechanics like rpg stats and equipment. Obviously out of scope for a game jam though.
Great job on the overall presentation and graphical work
Looks great though!
Really hits the summoning theme, really awesome models and music that tie in for the well done jam game!
For future content would be nice to get to the status quo for xp crystal types and getting more abilities or passives. Really good base system that could be expanded on for a great game! Good job!
I like the RPG mechanics, where you can unlock other units or spawn more, definitely would be cool to see more unit types/different upgrades in an update. Great job!
Great work on the models! The level of detail was right for the perspective. I would like a better way to visually distinguish my troops from the enemies, like glows or tokens. That is probably my only real critique. The coloration of the models was often too similar, and it got hard to pick my way through my troops.
Also, you could experiment with attracting gems from one space away--see what that does to the balance. As is, it feels like the right amount of challenge!