You wake to find a note left by your wizarding master: You summon monsters into a lane via a summoning circle with either 2 or 3 ingredients. Every game these "recipes" are randomized, so you'll just have to experiment!
As a studious apprentice, you can take notes of summons which you like by pressing the number keys . These will be saved into the respective slot at the top of the screen. (This is informational only - you will still have to pick up those ingredients and use them to summon that monster again.) There are a variety of monster types, with different fighting styles. Ranged, tank, etc.
There are also elemental variants of most monsters, which have strengths and weaknesses. * Fire is strong against, and takes less damage from, Grass * Grass is strong against, and takes less damage from, Water * Water is strong against, and takes less damage from, Fire * The elusive Rainbow summons are strong against everything
Controls:
- You move with WASD - Press SPACE near an ingredient to pick it up - Press SPACE near a summoning circle to use your current ingredients to summon a creature. - Press a number key, 1-5, to save the recipe for the last summon. It will display at the top of the screen in the numbered slot.
Maybe a slightly faster difficulty ramp would help to grasp the concept faster by forcing you to try different strategies... but well executed overall!
This game was on point with the theme! I enjoyed the variety of enemies and what you could spawn. I suffered from tunnel vision on some of the lanes and some enemies would sneak by and attack a portal I wasn't paying attention to. Some sort of visual or audio indicator that a portal is under attack would go a long way, I think. I liked that you just have to know what combinations do what after a certain point. Nice work!
To those mentioning the difficulty, maybe we should have added a setting. Midway through development it was pretty hard and maybe we went too far the other way in the end. But it does ramp up over time - let us know your high score of Monsters Mashed :)
Nice game! I thought it might be frustrating to have to figure out the spells, but you literally had a creature for every combination (which I thought was great) so that wasn't at all a problem Dx Simple and fun, is what you expect it to be :)
Fast paced and fun. Got a little lost and just summoned stuff at random, but in the end I got the gist of it. I like the lighthearted graphics and pokemon vibes.
Fun mechanic, it was pretty interesting trying out different combinations and trying to find what I needed (especially when the Water Birdageddon happened.) Fun game overall!
Nothing made me happier then when I summoned the rainbow slime! I thought the loop would run in wave, after somepoint when i had realized i was 60+ monsters mashed i figured there was no end to it so I felt like I had done everything. The Idle animation for the PC could be slowed down or held for when they would get hit.
I like the concept of figuring out combination, sending summoned creatures against opponents they have advantage over, but I don't think I was good at it. I had two or three combinations more or less deciphered out, but usually I just spammed intuitively, which kind of worked as I lost only one portal health, but that's because I lost focus for a moment.
So as I mentioned, I might be bad at it, but if I were to work on this more, I would try to make the rules clearer to obtain, communicate more what is what and then reshuffle every new level/round.
Overall, pretty enjoyable game, pretty innovative. Well done! 🌈
Comments16
Love the monster casting meets tower-defence genre mix. Great submission!
To those mentioning the difficulty, maybe we should have added a setting. Midway through development it was pretty hard and maybe we went too far the other way in the end. But it does ramp up over time - let us know your high score of Monsters Mashed :)
I like the lighthearted graphics and pokemon vibes.
I like the concept of figuring out combination, sending summoned creatures against opponents they have advantage over, but I don't think I was good at it. I had two or three combinations more or less deciphered out, but usually I just spammed intuitively, which kind of worked as I lost only one portal health, but that's because I lost focus for a moment.
So as I mentioned, I might be bad at it, but if I were to work on this more, I would try to make the rules clearer to obtain, communicate more what is what and then reshuffle every new level/round.
Overall, pretty enjoyable game, pretty innovative. Well done! 🌈