The tribe gathers to summon the spirit of your elders. You must chant together to make your deity appear. Be sharp! Missing a chant has deadly consequences!
Use ARROW KEYS to chant and ESC to pause the game.
Loved the art and the music. Would have liked more feedback, when I was off beat. Sometimes the indicator just seemed to disappear and I wasn't sure if I hit it too early or too late. Also, while I won on my first try, I wasn't sure how I was doing. When a couple of the chanters croaked I wasn't sure if this was progress related, or due to my performance. Still, really good job all of you!
Gameplay is objectively not innovative but still fun. Was too easy for me, I would have liked more speed and notes and earlier because it was a bit too easy/boring. Also I think it misses some feedbacks when you miss a note I guess? And don't know if it was really synchronized (was there an input lag?), even with the Windows version I tried.
This game is a mood! It fits the theme so well that I'm impressed. The gameplay, while not really breaking new ground, is a lot of fun.
The feedback didn't trigger every time I hit the note correctly, and the animation for the summoners only seemed to change every few hits with no real pattern I could recognize. I played for quite some time and also couldn't figure out how close I was to winning - maybe there's a way to enhance the UI so the player knows how far along they are to summoning?
What an atmosphere! This game felt good and the difficulty was tuned nicely for my tastes. I really wanted to watch the moves of the chanters as I keyed the notes, almost missed some when the spirit first began to appear. Also the consequences of missing one are felt for sure! Gosh.
Simple and fun! Loved the sound design and visuals of course. The gameplay is nothing to sneeze at, either; making a rhythm game is hard, and this one works quite well. Bravo!
Today I learned I'll never be a decent summoner. The art and music are excellent. It would be nice if there was a pause that waits for input between each significant change in the spirit's appearance, so I could look at and appreciate the art without scrambling to not fail, but maybe that's more of a skill issue on my part!
Absolutely beautiful, loved how you combined the summoning theme with a rhythm style game. If you had longer would be interesting to see what you could make of this but for now makes a great little short game.
Comments16
There could be more space for pressing buttons.
Gameplay is objectively not innovative but still fun. Was too easy for me, I would have liked more speed and notes and earlier because it was a bit too easy/boring. Also I think it misses some feedbacks when you miss a note I guess? And don't know if it was really synchronized (was there an input lag?), even with the Windows version I tried.
Still a really nice little game, good job!
The feedback didn't trigger every time I hit the note correctly, and the animation for the summoners only seemed to change every few hits with no real pattern I could recognize. I played for quite some time and also couldn't figure out how close I was to winning - maybe there's a way to enhance the UI so the player knows how far along they are to summoning?