Summoner Under Attack

by ilari
Overall★★★★★★★★★★3.71
Fun★★★★★★★★★★3.82
Innovation★★★★★★★★★★3.00
Theme★★★★★★★★★★3.53
Graphics★★★★★★★★★★3.84
Audio★★★★★★★★★★2.94
Humor★★★★★★★★★★2.53
Mood★★★★★★★★★★2.97

Summoner Under Attack


This is my entry to the Ludum Dare 55 Combo.
The theme: Summoning.

You play as a summoner defending your castle against waves of enemy forces.
Initially, you have only your bow and arrows to fend the foes.
Later in the game you gain the ability to summon mighty allies to the fight.

CONTROLS
Move: WASD
Shoot: Left Mouse Button
Summon: Right Mouse Button
Rotate Camera: Q/E
Menu/Pause: ESC

I planned to have much more stuff in the game, most importantly more summons.
However, I ran out of time and there's only one thing to summon.

I've only got binaries for Windows x64 (built with MinGW-w64 on Win 10).
Last time I took part in LD (51) my game didn't work on some people's machines.
Hope it works this time for everyone! *fingers crossed*

Used libraries:
* SDL2
* stb_image.h

I used https://sfxr.me/ for the sounds.

CHANGE LOG


Version 1.0.1 2024/04/15 06:00 UTC+3
* Fixed bug: Setting shader uniform with wrong location.
* Added optional command line argument -w to start in windowed mode.

Version 1.0.0
* Initial release
Tools: SDL, sfxr

Comments2

LDJam user 372150
LDJam user 37215016 Apr 2024, 05:16
This games feels really good to play! The visuals are pretty nice considering the pixel/3D style of it. I would definitely like to see what it would look like with more stuff going on. Like if there was a base you had to defend and you could build stuff, have more options for summoning, or change how you could fight. I think the game would also look really cool if there were props to fill out the scene more.
LDJam user 375382
LDJam user 37538220 Apr 2024, 11:00
Loved it! Exactly the kind of game play I like. Also, the 8-bit aesthetics is great. Good job!

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