Signal Hunter

Signal Hunter

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overall: 3.08
fun: 2.90
innovation: 2.29
theme: 2.45
graphics: 3.37
humor: 2.15
mood: 2.87
THE SIGNAL HUNTER
==================

The year is 24XX. The human have developed an FTL drive and started colonizing nearby solar systems.

Twelve years ago a hostile robotic civilization was encountered in the star system Wolf 359. Since the first contact the robots have decimated countless human colonies.

The robots are collecting ancient alien technology all over the galaxy. Best way to sabotage the robots and to gain research advantage over them is to steal the mysterious technology from the robots.

The technology emits strange signal making it easier to pin-point the artefacts.

You are a signal hunter, mercenary specialized in capturing the precious technology from the robots. For days you have been following a ship emitting the now so familiar signal. The ship belongs to the robots.

You have just entered the ship. The entry was rough and you dropped your gun.

Get ready to do some hunting!

OBJECTIVE
-----------
Collect the Alien Artefact emitting the Signal.

KEYS
=====
Move: WASD / ARROWS

Shoot: LCTRL / RCTRL

Strafe: LSHIFT / RSHIFT

Start: RETURN

Quit: ESCAPE

INFO
=====

My Ludum Dare 59 entry.

Theme: Signal.

I didn't have time to add any audio. :/

Only Windows binaries available (at least for now).

Credits
--------
Game code, art, and font made by me.

Used libs:
* SDL3
* OpenGL 3
* stb_image.h

CHANGELOG
----------

Version 1.0.1:
* Increase max thing count. Dead enemies turn into particle emitters and the thing count got exhausted.
* Tweaked command line arguments.

Version 1.0.2:
* Link to MingW libraries statically.
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