
Summonion: A Legal Tale
This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
You can try viewing the original page on Web Archive (may not load correctly).
Controls
- Left Click and Drag cards to the map. Towers can only be placed on the grass, other cards can be played anywhere.
- Right click to drag the map around and to cancel placing a card.
The Round
- You draw five cards and get two actions
- Mana cards are automatically collected into your mana pool, you may open the shop at any time and buy any number of cards. Mana is lost at the end of a round.
- You may play any number of cards from your hand, provided you have the actions for it. Available actions are shown in the top right.
- When you are ready to fight, press the "Let. Them. Come." button.
- Once all summons have been dealt with, a new round is started. Your mana, actions, and cards are reset each round.
Anatomy of a Card
Gameplay
Store
Symbol Decoder
| Symbol | Name | Description |
|---|---|---|
| Action Point | Action Points are used to play cards from your hand. The cost is listed in the card description, if there is a cost. | |
| Draw Card | When spent, draw a card from the top of the deck. | |
| Arcane Essence | The currency used to pay for cards in the shop. The cost is show in the top right corner (when in the shop). The shop is always open, and there is no limit. Every round the special cards are refreshed, so remember to go check! | |
| Ink | Damage bonus to paper foes. | |
| Jammer | Damage bonus to digital foes. | |
| Dogs | Damage bonus to postal/delivery workers | |
| Bad Roads | Damage bonus to vehicles | |
| Legalese | Mental Damage to legal professionals |