
Summonology
This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
You can try viewing the original page on Web Archive (may not load correctly).
An automation puzzle game.

While water essence goes the other direction.
The active element (by default, the first element) controls the behavior of the whole object.

The element next to the active element will become the new active element.


Design & Program & Art: by MoebiusMeow :cat2:
Tools used: Unity, Krita, Blender, Flash
Opt-out: :warning: Audio from free music sources :violin:
Technically, there are 6 levels in the JAM version of this game. However there are some bugs which prevent players to complete all the levels.
You can use the top-right buttons to navigate between levels.
Buf-fix: :warning: There are some post-JAM bug fixes in the embeded version. Take that into account when giving ratings.
Known Bugs in JAM version: (fixed in patched version)
1. When you complete a level by fulfill all the requirements of the essence sinks, some trigger might be triggered multiple times which unintentionally skips levels.
2. In the level that introduce the branch machanics, the source never generates the water essence due to a random number bug. As well as other complex levels, the last possible sequence will never be generated.
Design runes to guide the magical essence for a successful summoning process.
Execution!
Click the buttom on the bottom-right side to start an execution.
Condition Branch
The fire essence always moves to the side where the gap is.While water essence goes the other direction.
Essence sequence
Each object might container a serie of different elements.The active element (by default, the first element) controls the behavior of the whole object.

Spin
The sequence will "spin" to the next position whenever the object passes a condition branch.The element next to the active element will become the new active element.

Uncertainty
When demon element is active, the object can randomly go either way when passing a condition branch. Treat it carefully.
Credit & Other stuff
Design & Program & Art: by MoebiusMeow :cat2:
Tools used: Unity, Krita, Blender, Flash
Opt-out: :warning: Audio from free music sources :violin:
Technically, there are 6 levels in the JAM version of this game. However there are some bugs which prevent players to complete all the levels.
You can use the top-right buttons to navigate between levels.
Buf-fix: :warning: There are some post-JAM bug fixes in the embeded version. Take that into account when giving ratings.
Known Bugs in JAM version: (fixed in patched version)
1. When you complete a level by fulfill all the requirements of the essence sinks, some trigger might be triggered multiple times which unintentionally skips levels.
2. In the level that introduce the branch machanics, the source never generates the water essence due to a random number bug. As well as other complex levels, the last possible sequence will never be generated.