The In Between

The In Between

This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
overall: 3.86
fun: 3.80
innovation: 3.89
theme: 4.18
graphics: 3.60
mood: 3.73
All of these games about summoning, but nobody stops to think about how objects are summoned from one spot to another... Take up work within the In Between and make sure everyone's summons appear where they expect in a relaxed strategy game. New summoning portals will spawn over time, and it's up to you to guide the summoned objects to their targets with a variety of items

I wanted to make a public leaderboard system, but couldn't get it to work when played in browser - if you want to save your score, you can still download and run the windows build below

ldjam.com still doesn't support godot browser builds, but you can play on the itch.io page at the link below!

Multiple game modes!

* Challenge: Connect summoning portals together as they slowly ramp up in requirements (the intended way to play)
* Zen: Removes the loss conditions, so you can play as long as you want and see how big of a map you can cover

Controls

* Left click: Select and place objects to route summoned objects to their correct portals
* Scroll wheel/Q/E: Rotate held object
* Right click/W: Mirror held object
* Space: Pause gameplay
* Tab: Toggle game speed

Tiles

edit: It looks like godot tooltips don't work correctly in web builds, so here's a reference for what everything does -

Reroutes items in the direction of the arrow

Alternates items in two directions

Bounces an item in the direction of the arrow over any adjacent tiles and items

Hold back items for one tile

Destroys any items that pass over it

Transports items from the blue portal to the orange portal (the orange portal will spawn after the blue is placed)

Tips

* There is a colorblind mode available in the options menu, I'm not colorblind so I'm not sure how helpful it'll be, but feel free to let me know if I can improve it in any way :slight_smile:
* Launch tiles can combine multiple paths into a single direction
* Destroy tiles are really useful for cleaning up the board, especially late game

Tools & Attributions

* Made in Godot 4.2
* Sprites created in Krita
* Sound effects created using BFXR
* Background music from Uppbeat (Milky Way, by Mountaineer)
* Fonts and symbols from Google
Found a bug?
Tell us on Discord