
Tristram
This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
You can try viewing the original page on Web Archive (may not load correctly).
Did you ever wonder how the mayor of Tristram might have felt?
Embark on a pixelated journey reminiscent of Diablo 1 in this thrilling 2D adventure!
Enter the catacombs beneath Tristram Cathedral by summoning brave heroes to face the dangers that lurk in the depths. Assemble your own party of heroes and fight to defeat evil and recover valuable treasures. Rebuild your once destroyed city with the gold from your adventures and upgrade buildings for ever more powerful equipment.
But beware, formidable horrors await in the shadows, challenging your mettle and rewarding your courage in this nostalgic homage to classic dungeon-crawling adventures.
-----
-----
Team:
- **René Habermann** - Direction, game design, production, coding
- **Anne Hecker** - Character design, monster design, art
- **Raffaele Picca** - Village design, visual effects, UI art, coding
- **Luca Martinelli** - Game design, coding
- Ron Kaiser - QA
- **Martin Kvale** - Sound design
- **Cameron Paxton** - Composing, music production, promotional art
- **Moritz Schaarschmidt** - Asset management
- Kaela Champlin - Additional voice acting
-----
**Download the OST here!**
Embark on a pixelated journey reminiscent of Diablo 1 in this thrilling 2D adventure!
Enter the catacombs beneath Tristram Cathedral by summoning brave heroes to face the dangers that lurk in the depths. Assemble your own party of heroes and fight to defeat evil and recover valuable treasures. Rebuild your once destroyed city with the gold from your adventures and upgrade buildings for ever more powerful equipment.
But beware, formidable horrors await in the shadows, challenging your mettle and rewarding your courage in this nostalgic homage to classic dungeon-crawling adventures.
-----
-----
Team:
- **René Habermann** - Direction, game design, production, coding
- **Anne Hecker** - Character design, monster design, art
- **Raffaele Picca** - Village design, visual effects, UI art, coding
- **Luca Martinelli** - Game design, coding
- Ron Kaiser - QA
- **Martin Kvale** - Sound design
- **Cameron Paxton** - Composing, music production, promotional art
- **Moritz Schaarschmidt** - Asset management
- Kaela Champlin - Additional voice acting
-----
**Download the OST here!**