Wonder Woods
Thanks for all the ratings everyone <3 Im SO SORRY I didn't have a chance to actually rate and play other games this jam, I've been working the whole time on a post jam version of my game <3
Wonder Woods is a FARMING game where you're trying to Restore the Vitality back to your farm. Summon the elements and plants some crops, water them and offer them to the Goddess and maybe, just maybe you can save your woods...
If you run into inventory issues, just try selecting a new item. You can click on the hot bar, or scroll with a mouse wheel OR use numbers key as shortcuts :3
DISCLAIMERS FROM THE HARVEST GODDESS:
Initially I wanted the game to be *half farming/gathering from your farm and half about making food* in your kitchen and THE FOOD was meant to the offerings to the Goddess. But I ran out of time because of a few issues on Sunday afternoon and I decided to cut it and polish the other parts instead. And you can just restore vitality at any time because I ran out of time to add a cooldown to the spell (:
If I could have gotten the kitchen working, I would have had more machines to process flour, sugar, butter etc and then had recipes to prepare. I'm actually going to add that to a *post jam version if anyone is interested in that!*
I also REALLY struggle with UI/UX, so I'm sorry in advance about the controls :3 You can hotkey through the hotbar with 1-9/0 and with R/F but you can also just click on the hotbar directly and use a scroll wheel to get through it!
You play as a cute lil Witch!
- I fixed all the bugs that I encountered so far:
- Vitality Decay was set to a test value (way too fast)
- Was able to continue adding items to the Chalice, even if inventory was empty
- breaking bug sometimes because of an off by one index error
THERE IS A POST JAM VERSION COMING, WITH COOKING INCLUDED <3
Can you appease the Harvest Goddess?
Wonder Woods is a FARMING game where you're trying to Restore the Vitality back to your farm. Summon the elements and plants some crops, water them and offer them to the Goddess and maybe, just maybe you can save your woods...
If you run into inventory issues, just try selecting a new item. You can click on the hot bar, or scroll with a mouse wheel OR use numbers key as shortcuts :3
DISCLAIMERS FROM THE HARVEST GODDESS:
Initially I wanted the game to be *half farming/gathering from your farm and half about making food* in your kitchen and THE FOOD was meant to the offerings to the Goddess. But I ran out of time because of a few issues on Sunday afternoon and I decided to cut it and polish the other parts instead. And you can just restore vitality at any time because I ran out of time to add a cooldown to the spell (:
If I could have gotten the kitchen working, I would have had more machines to process flour, sugar, butter etc and then had recipes to prepare. I'm actually going to add that to a *post jam version if anyone is interested in that!*
I also REALLY struggle with UI/UX, so I'm sorry in advance about the controls :3 You can hotkey through the hotbar with 1-9/0 and with R/F but you can also just click on the hotbar directly and use a scroll wheel to get through it!
You play as a cute lil Witch!
Updates!
- Now you can KEEP PLAYING after you win, with 100% Vitality, so basically an endless mode :3- I fixed all the bugs that I encountered so far:
- Vitality Decay was set to a test value (way too fast)
- Was able to continue adding items to the Chalice, even if inventory was empty
- breaking bug sometimes because of an off by one index error



Comments19
1) I was very overwhelmed by the many things to do. Maybe start the game with a few things only, for example only 1 kind of seed, 1 spell. The rest can come later, once I learned to play the game a little.
2) I don't see any "play again" button, when I'm game over. That would be nice. :) Though imho, I wouldn't put a game over state in such a chill game anyway. It really stressed me and I didn't get much done in the short time. :)
Good job with the game. It shows, that you put tons of effort into it!
The only thing I really missed is a proper tutorial stage because it takes time to know the map layout and understand UI/mechanics... and the Goddess is already pissed :D
So yeah, one of the best entries to LD55 I've seen so far. Huge props!
Good job!
I'm not that big on farming sims but I really appreciate the graphics and general vibe of it all.
The time constrains do show, but I could see this as a valid entry in the cozy sim genre given time!
Great work!
Maybe the gameplay was what needed more polish, try to find use for spells or items and if there is no use, better to keep them off the game, i understand there is a lot of work befind all of that and is tempting to show it for the visuals, but could be confusing to start playing having like more than 10s fruits and boxes everywhere to only need a few. I read the disclaimer so i guess you know what im saying.
The scope seemed huge for a solo dev so congratulations for trying out and really awesome work despite reducing the scope, maybe also for next time, think of a smaller scope and then increase it so you get the mini gameplay working right before adding all the cool stuff. Congratulations again on this great entry!
Regarding the game itself I found the game cycle a bit odd. The grows is too fast to leave the plant and do something else and I spent quite some time figuring out controls. That might be a good room for improvement, if you game requires a 10 popups with controls and explanation what to do - you probably doing something wrong.
Overall quite a decent result for a single person and I'm happy to see what you've achieved on this LD :thumbsup:
@nsadie I really wanted to add some progression! But I didn't have a chance and rather than just start with 3 seeds I figured I would make it more sandbox-y for the jam and give all the seeds! But in my post jam version, it'll ramp up a lot more gradually!
@vphyre I was thinking about the last ludum dare theme a lot the whole weekend actually!
@m-kusy Yess, the time constraints really got me, but since I was planning to complete the game after the jam anyway, I sorta let it slide haha
@sarafilipa Thanks! I didn't sleep from Sunday afternoon till the end of the jam to get it finished and I STILL didn't get everything done haha
@ilbini I know exactly what you mean! xD I told myself over and over I would build all the mechanics before making the world pretty... I didn't listen to my own advice haha And then I told myself I would get my main cooking mechanic done after the farming, but I got distracted by cute cows and chickens xD HOWEVER, I am happy to say that at this point, a week later I have added the entire cooking mechanic and you can make cakes and pies in the post jam version (its not on itch yet but it will be!)
@erlioniel The art is definitely not AI generated, it's just art that I own but didn't intially make. I spent at least half the jam altering, editing and redrawing the art to fit into my game, as well as adding plenty of new animations but since it's not my own base art, I would never opt in to the category. This is my 20th+ jam, I've made plenty of my own art before, but this jam I was very inspired by a tileset I owned already.
Thanks for playing everyone! After the voting period is over I'll be releasing a POST JAM VERSION with my original vision of the game.