
Zoomancy
This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
You can try viewing the original page on Web Archive (may not load correctly).
Drab your bloodied athame across the unholy to summon adorably strange creatures. Sparkling turtle with horns? Sure! Rat in hat? Okay!
Draw sigils to summon creatures, and learn the rules that govern conjuration. Fill your codex, and please our clientele with wonderous abominations.
Need help? Scroll down on the itch.io page for hints!
Two days waking at 6am! 18 straight hours of coding! My butt hurts!
I'm pretty chuffed! I hadn't used godot much - and now I love it! Learned quite a bit - this project required multithreading, abstraction, particles, audio - so a pretty good intro. Also I feel like I'm getting a better idea of my art style (well, the only art I _can_ do) - and I was able to produce quite a bit.
Anyways - its ugly, and not super fun. But, y'know, jam game!
As with all my games - it's far from perfect, but I'm happy with the result. Thanks!
Post deadline fix:
* Fixed spelling of 'electric' that prevented client completion (whoops! sry)
* Made codex outlines easier to see
Draw sigils to summon creatures, and learn the rules that govern conjuration. Fill your codex, and please our clientele with wonderous abominations.
Need help? Scroll down on the itch.io page for hints!
Two days waking at 6am! 18 straight hours of coding! My butt hurts!
I'm pretty chuffed! I hadn't used godot much - and now I love it! Learned quite a bit - this project required multithreading, abstraction, particles, audio - so a pretty good intro. Also I feel like I'm getting a better idea of my art style (well, the only art I _can_ do) - and I was able to produce quite a bit.
Anyways - its ugly, and not super fun. But, y'know, jam game!
As with all my games - it's far from perfect, but I'm happy with the result. Thanks!
Post deadline fix:
* Fixed spelling of 'electric' that prevented client completion (whoops! sry)
* Made codex outlines easier to see