
Afrocalypse
:frog: :frog: :frog:
You, a humble dung beetle, suddenly find yourself in the midst of a frog frenzy! A frogtastrophe! Some even call it... the Afrocalypse! :frog: :frog:
How to play
Dodge the frogs while collecting as much "brown gold" as possible, then spend it on ribbeting upgrades in the world's first froguelike!
Difficulties can be unlocked by surviving for at least 30 seconds on the previous one.
Requirements
An OpenGL 4.6-capable GPU is required. Only a Windows build is provided, but it should be buildable on Linux. CMake is required to build the project.
Controls
- WASD: walk and strafe
- Mouse: look
- Space: hop
- Escape: pause
Technical
Written in a single C++ source file with OpenGL and Jolt. 3D models were made with Blender.
Tools: Blender
Comments12

tremisabdoul8 Oct 2024, 10:59
I cannot run the game it crash on startup T.T (Windows 10)

Jaker8 Oct 2024, 19:32
Hi @tremisabdoul, sorry about the crash. Do you have any more info about it? Is there a message that appears? Also, which version of the game did you try? v1.0.0 has a bug that can cause a crash during gameplay.
tremisabdoul10 Oct 2024, 08:07
I have no idea of what is happening but i get an error no frame spawn and the console is empty but windows say that the program fail on startup sadly
Pimping11 Oct 2024, 07:07
i`m shocked that game made not with engine. great

Jaker11 Oct 2024, 08:48
@tremisabdoul thanks for the pic. I suspect the issue is that your GPU doesn't support OpenGL 4.6.
If you're willing to try, the latest version of the game (v1.1.1) displays exceptions in the console before closing. To see them, launch the game from a command terminal (e.g. cmd or powershell).
If you're willing to try, the latest version of the game (v1.1.1) displays exceptions in the console before closing. To see them, launch the game from a command terminal (e.g. cmd or powershell).

Sviborg11 Oct 2024, 10:49

stuckne111 Oct 2024, 11:19
I'm also seeing that. My GPU supports OpenGL 4.6.


SvenErik11 Oct 2024, 15:38
That was kind of amusing and making your own engine is quite impressive for ld too. Those sounds do get a bit reptetive and strike your brain though , peep. Good work overall!


Making a game without an engine is and will always be super impressive to me. And it even has a FOV slider! I don't think I ever made a jam game with that and I always use engines.