Ant save the Queen

Overall★★★★★★★★★★3.25
Fun★★★★★★★★★★2.72
Innovation★★★★★★★★★★2.90
Theme★★★★★★★★★★3.91
Graphics★★★★★★★★★★3.13
Humor★★★★★★★★★★2.18
Mood★★★★★★★★★★2.96
The game was made in Godot4. Coding is done by brainles and the artwork is done by onutich. The SFX are from royalty free banks.

Check out full description and the game at ITCH.IO (the link below).

2024-10-07-195919_865x720_scrot.png

Comments21

Regmont
Regmont7 Oct 2024, 17:34
I enjoyed it. The only minus is the stats menu. It's too small.
Nicolas Diniz7 Oct 2024, 20:50
I really like the gold block, they feel so right. I would've like more macro management on the ants, like task them on multiple blocks.
Joshua_Reumann8 Oct 2024, 19:40
Nice game so far. Maybe the ui is a little bit "heavy"
Graeme Norris8 Oct 2024, 19:55
I really liked digging mechanic and managing ants as well as well as playing a tower defense game kept the game exciting
Jvinaysar10 Oct 2024, 06:43
Interesting idea, I just think that the execution could be better in a lot of ways. I understand the time constraints were wrong, but it's kind of just venture out, block off the bugs from the queen, build towers, and repeat, I just wish there was something more. Cool idea though.
Ponytrator10 Oct 2024, 09:09
Like digging mechanic and upgrades, nice =)
CaptaiinMz10 Oct 2024, 19:50
really liked the upgrading mechanic, felt very satisfying!
Arktas
Arktas10 Oct 2024, 20:09
Nice polish gameplay but objective is a bit long to accomplish. you did a well job !
jellyfishhunter10 Oct 2024, 21:48
It's a nice concept and genre mashup of tower defense and exploration. But as others mentioned before it yet poses little challenge. Finding the larva only takes time and patience.
TheSmellofOxygen11 Oct 2024, 21:16
You managed to add a lot in here in the jam's timeframe. A little rts, a little tower defense, a little mining game. Pretty good entry. It suffers in a couple respects. The difficulty is trivial, except the time it takes to do anything is pretty long. The ants are quite expensive and the turrets are cheap, so surround your queen in turrets and then forget about her. I think it may have benefitted from some way to "keep the plates spinning" or help automate things, like a digging queue you can set your ants to work on for a while, or much denser "nuggets" of resources that they can mine for a continuous supply until they run out, so you can leave one ant busy and use another.
Stardust_Z12 Oct 2024, 11:35
It fits well with the theme, and this ant game did well while playing, good job!
MachWerx12 Oct 2024, 23:57
Huzzah, I managed to get to the larva in 1319.73 seconds. It took me a while to realize that the goal was to get to the larva in the bottom right. I was just having fun building turrets and digging. Impressive how much you managed to squeeze into the game in just a weekend. I would have like to have some waypoints or other way to automate what the ants are doing. But other than that, pretty nice little experience!
Recher
Recher13 Oct 2024, 09:14
It's a nice game, but the mechanics need a good polish to have something more interesting.

The turrets blocks the enemies and the enemies dont hit the turrets. So you just have to build 2 turrets blocking the 2 passages to the queen, and some little around here for the rare cases when an enemy spawns near her. Then you don't have to worry at all about defending. A little sad for a game supposed to be half tower-defense, half-exploration.

The pathfinding seems a little clunky. Sometimes the ant wants to make a big turnaround, and sometimes it get stuck in a little corner whereas the destination was 2 square away, with an easy path leading to it.

The resources received when digging a block seems too random. Visually, some blocks seem to give more gold and other seem to give more stones, but it's not really what happens when we dig them.

Sorry, I was not courageous enough to find the larva, because the world is quite big and it's really slow to dig the blocks (a nice additional mechanic would have to buy an ability to dig faster). But I find a golden text with your names on it, that was nice.

Just for the "lore" and the "immersion", other resource names could have been used. Like: stone and food. Because ants don't really care about gold.
someone
someone14 Oct 2024, 22:50
Managed to find the larva in 1629s. Turns out it was actually fairly close to the start.
Not much of a challenge since it was trivial to disable the invading bugs. I spawned a second ant to activate the shield and all the bugs no longer moved while I explored with the first.
The upgrades were nice though there wasn't any reason to spawn more ants. Perhaps if you could queue up dig orders you could let the other ants get on with digging in different directions to explore.
byshla
byshla17 Oct 2024, 18:18
The game is amazing! I was especially impressed by the idea, and the visuals and atmosphere are top-notch. Keep making games, you're a true master at it!
18 Oct 2024, 17:30
good game, great aesthetic, overall fun experience!
FTZ21 Oct 2024, 02:31
The ant aniamtion was great. The pacing could be a bit faster for a jam game.
Kurakurture
Kurakurture23 Oct 2024, 00:41
The game is enjoyable, but in full-screen mode, the text becomes too small to read comfortably. While I was off exploring, I didn’t notice that my queen had been surrounded by enemies—though surprisingly, they didn’t attack her.

It’s also unclear that walls are meant to be harvested, as they just look like obstacles rather than resources.

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