Build The Sun

Build The Sun

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overall: 4.36
fun: 4.02
innovation: 4.18
theme: 4.50
graphics: 4.68
audio: 4.37
humor: 3.36
mood: 4.25
*Edit just before the results come in:*

Thank you all for the great feedback! I'm working on a postjam version which hopefully will meet most of the remarks that were made, and which will still be free, but we're also going to turn this into a premium release! If you'd like to support the project you can already wishlist the game on Steam! Thank you!! :sparkling_heart:

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PSA: You need to hold click on things! Especially at the very beginning, if you just click once on the starting fire nest the game will crash! *(I couldn't figure out how to fix it, sorry, this game's code got really messy over the duration of the jam :sweat_smile: )*

Plays entirely with the mouse. Use the scrollwheel to zoom in/out. (advancing in the game unlocks more levels of zooming out!)

You can free up a little guy from the resource it's holding by holding click on it.

*It's not impossible that the starting fire doesn't have any/enough trees around it to actually do stuff. You need at least 5 trees in the fire's light at the beginning. If you don't have that, then please kindly restart the game so it can generate a new map.*

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How to play: (SPOILERS -- ideally you'll understand what to do by looking around, don't be afraid to explore to find new things, and hover on things you've already seen again as you progress, you may have unlocked new interactions!)

Click on things to make your little guys go to them and work on them! New interactions unlock when you reach a new fire level. Building your first fire allows you to make a house from branches laying on the ground, and to have a gatherer on berries. Once you get to the second fire stage, you can crush and gather rocks, make a mill from a millstone, make pickaxes from rock shards (which have a chance to appear from crushing rocks), and crush and gather iron and solar ore deposits (explore to find some!) with the pickaxes.

You need houses to allow for more little guys to be there, and you need berry gatherers and farms to make little guys appear faster.

*End of spoilers.*

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Music by Pentadrangle and cover artwork by Julia Godrie! Ambience soundscape by FreeToUseSounds. *(check 'em out on Bandcamp, they're great)* Everything else was made by *one tired remy.* *(it's me, I'm the tired remy)*

Unfinished, menu-less and definitely bugged. There is an end, but no proper ending. Couldn't take the time to test at the end. Will fix crashes and things that prevent you from testing the game properly tomorrow! For now, it is time to sleep, finally...

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Edit on the morrow! Finally tested the game myself and fixed the worst game-breaking issues I found, as allowed by the holy Ludum Dare rules:
- Not showing the correct icons for all resources beyond wood and fire
- Fixed a crash or two
- Fixed farms giving infinite farmers (resulting in an eventual memory crash)
- Fixed rock shards giving infinite little guys (eventual memory crash again)
- Removed light from solar ore deposits as it was letting the camera wander off really far if you didn't pay attention, which made the game unplayable
- Removed a bug where important resources were deleted, resulting in a soft lock
- Fixed a bug where no more little guys could come at the beginning, resulting in a very early soft lock

And I sadly couldn't fix this one, so here is the PSA again, closer to the download links:

:warning: Hold click on the first fire nest or the game will crash! :warning:

Found a bug?
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