Just press the button.. there's just one button at any time (but the `next...` button is optional).
Dev notes
Total computer time for this was about 12 hours (far less than I anticipated). Still, I was able to experiment a bit and basically convey a message with this little project.
Thank you guys, @flipsy and @mrjimbles. This turned out more of a short-movie or sth like this. Hopefully it's able to at least convey some message, if not anything else for these 12 hours of comp time XD
A cool little experience 😄 I got a bit of an introspective confusion from it, wondering if I was somehow killing the 'tiny creatures' just by watching the game play out. Of course that was answered with a yes after pressing the big red button 😂 Hope you enjoyed the jam, nice work!
I'm not sure. After all this reading I kind of expected a little bit more in the after action? Even if that would be the same in nature, just having that to be at least more clicks would be nice. But really, it's too much reading for something that is called a game or a movie. I like the idea and theme interpretation through, just think it deserved a bit more work with the scenario.
@glassar that must be Netlify hosting bitching... I suppose that's not the first time this happens. You could try to hard-reload via CTRL + Shift + R but it might *just* be Netlify. I'd have to provide an alternative link..
@heiden-bzr you are absolutely right and I understand. Unfortunately got the same thoughts myself, so thanks for being honest. Initially I was planning on a full-fledged game involving a ship which gravitates around planets and sucks in their atmosphere, while avoiding bumping into them.. but my plans turned into scrap paper :D due to time limitations. I was planning a *little more clicking* exactly, that also didn't happen 😅 but proooobably that long intro should have been 3 times shorter... YES 😱 Still I hope that a *piece of absurdity* with all of this makes *some* sense because it is an anti-war message.. and nothing more (unfortunately) :D
Thank you, @kutase ... the Universe is very.. very Very big, yes...
Thanks, @jamieok , exactly, enjoyed myself a lot, sadly didn't have enough time to put into it :D
Ha ha, fun experience, and I agree with @mrjimbles, it fits the theme! Even that non blocking bug make me laugh, At one point I wondered if it was on purpose 🤣
Interesting experience. I waited a while before pressing the last button to see if I would be rewarded for being benevolent... and then I pressed the button xD
@aweskybear now it worked. And that was certainly an experience 🌠 That was impressed with the galaxy, and the story was entertaining if slightly har to read with white on white in the middle. And I think you undersell the muisc, while not fatastic it was atmospheric and well timed to the story
@keithswanger That would have been very humane. But naaah *give them what they deserve* 🤣 anyway. Also typically (in)humane righ'?
@glassar Oh hehe.. not only you came back (and thanks for giving it another go) but you are also very kind! Thank you! And yes, timing things was my goal for the little I could put together. Thanks and happy LD-ing, your game is on my list too!
HTML version was a bit finicky, I opened it at first, was just black screen. Then I got stuck on one of the "next" buttons, it didn't seem to actually bring me to the next line. Reloaded the page, again - black screen.
Tried alternative, which gave me:
Uncaught runtime errors: × ERROR Failed to execute 'setValueAtTime' on 'AudioParam': The provided float value is non-finite. TypeError: Failed to execute 'setValueAtTime' on 'AudioParam': The provided float value is non-finite. at Howl.rate (webpack-internal:///./node_modules/howler/dist/howler.js:1557:53) at Howl.eval (webpack-internal:///./src/LD56/createGalaxyCutscene.ts:103:36) at Howl.eval (webpack-internal:///./node_modules/howler/dist/howler.js:1903:16) ERROR Failed to execute 'setValueAtTime' on 'AudioParam': The provided float value is non-finite. TypeError: Failed to execute 'setValueAtTime' on 'AudioParam': The provided float value is non-finite. at Howl._refreshBuffer (webpack-internal:///./node_modules/howler/dist/howler.js:2156:45) at playWebAudio (webpack-internal:///./node_modules/howler/dist/howler.js:859:16) at Howl.play (webpack-internal:///./node_modules/howler/dist/howler.js:887:11) at Howl.eval (webpack-internal:///./src/LD56/createGalaxyCutscene.ts:102:36) at Howl.eval (webpack-internal:///./node_modules/howler/dist/howler.js:1903:16)
I wish I could press "next" without cooldown, as I did read a bit faster and had to wait a bit to press "next"
Can't say much because can't really play the game much ._.
@kanity I am sorry to read you had trouble running it. Strangely this error is audio-related. You could try a different browser: Chrome, Edge, Firefox should all work. What's your OS by the way? And thank you for sharing the above!
Pretty good, it may be linear but good effort was placed into animations and theme interpretation. I enjoyed the story and music (you can't go wrong with strong basses).
More of a short movie than a game but was still interesting. Only improvement would be to make the text less flashy so it's easier on the eyes to read, and make it so you can press next more quickly for those of us who read really quick. Other than that great entry :D.
@lilyspren Points taken! Thank you for the feedback and glad you liked it!
This time I complied with what time I had overall, so the goal was *minimalistic but finished* - other times I've gone way too hard with emergent gameplay stuff - while potentially sweeter, too ambitious [for the available time]. : ))
Comments28
It was very atmospheric, I enjoyed the experience
I like the idea and theme interpretation through, just think it deserved a bit more work with the scenario.
UPDATE: alt link https://aweskybear.github.io/ld56-cosmic-themes-built/
@heiden-bzr you are absolutely right and I understand. Unfortunately got the same thoughts myself, so thanks for being honest. Initially I was planning on a full-fledged game involving a ship which gravitates around planets and sucks in their atmosphere, while avoiding bumping into them.. but my plans turned into scrap paper :D due to time limitations. I was planning a *little more clicking* exactly, that also didn't happen 😅 but proooobably that long intro should have been 3 times shorter... YES 😱 Still I hope that a *piece of absurdity* with all of this makes *some* sense because it is an anti-war message.. and nothing more (unfortunately) :D
Thank you, @kutase ... the Universe is very.. very Very big, yes...
Thanks, @jamieok , exactly, enjoyed myself a lot, sadly didn't have enough time to put into it :D
@wouterk12 oh, thank you!
https://aweskybear.github.io/ld56-cosmic-themes-built/
Oops, I just confused you with @glassar who can now "play the game" LMAO
But yes, destroying planets is.. kinda bad I guess...............
So it conveyed sth, righ'? XD
Even that non blocking bug make me laugh, At one point I wondered if it was on purpose 🤣
@glassar Oh hehe.. not only you came back (and thanks for giving it another go) but you are also very kind! Thank you! And yes, timing things was my goal for the little I could put together. Thanks and happy LD-ing, your game is on my list too!
@roroto-sic Or they only thought they were happy in their blissful ignorance! muahahah 🐱 💀
Tried alternative, which gave me:
Uncaught runtime errors:
×
ERROR
Failed to execute 'setValueAtTime' on 'AudioParam': The provided float value is non-finite.
TypeError: Failed to execute 'setValueAtTime' on 'AudioParam': The provided float value is non-finite.
at Howl.rate (webpack-internal:///./node_modules/howler/dist/howler.js:1557:53)
at Howl.eval (webpack-internal:///./src/LD56/createGalaxyCutscene.ts:103:36)
at Howl.eval (webpack-internal:///./node_modules/howler/dist/howler.js:1903:16)
ERROR
Failed to execute 'setValueAtTime' on 'AudioParam': The provided float value is non-finite.
TypeError: Failed to execute 'setValueAtTime' on 'AudioParam': The provided float value is non-finite.
at Howl._refreshBuffer (webpack-internal:///./node_modules/howler/dist/howler.js:2156:45)
at playWebAudio (webpack-internal:///./node_modules/howler/dist/howler.js:859:16)
at Howl.play (webpack-internal:///./node_modules/howler/dist/howler.js:887:11)
at Howl.eval (webpack-internal:///./src/LD56/createGalaxyCutscene.ts:102:36)
at Howl.eval (webpack-internal:///./node_modules/howler/dist/howler.js:1903:16)
I wish I could press "next" without cooldown, as I did read a bit faster and had to wait a bit to press "next"
Can't say much because can't really play the game much ._.
That was the experience :D
This time I complied with what time I had overall, so the goal was *minimalistic but finished* - other times I've gone way too hard with emergent gameplay stuff - while potentially sweeter, too ambitious [for the available time]. : ))