
CYBERGERM 9001
This game is from ldjam.com, which is currently unavailable.
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You can try viewing the original page on Web Archive (may not load correctly).
The Body Must LIVE! Race to save the corpus as a nanobot equipped with weapons to defeat an onslaught of invading microorganisms! Fight your way through the a procedurally generated body getting eaten away by swarms of microbes. Used local and ranged weapons to terminate your enemies while collecting health pickups. Win by eliminating the threat! Lose by destruction of your nanobot or death of the Body!
WASD or UP/LEFT/DOWN/RIGHT to control the bot.
Mouse wheel zooms the camera, use this as your weapon range increases.
Some enemies will shoot, all damage the bot by collision.
All assets and sounds made from scratch by us.
Win: destroy almost all the enemies
Lose: Bot is destroyed (watch the bot integrity bar) or the body dies (watch the body health bar)
Level up: every 10 XP for every destroyed enemy, random level up at 100 XP (speed, weapon cooldown, weapon range)
The longer you play the more crazy it gets!
Frameworks used: Raylib, FLECS
Programming, sounds: Alexander Polyakov
Art: Nika Khudonogova
Programming: Kyle Chand!
* Added end game statistics on win
* Added a MacOS build (note that you need to run `xattr -d com.apple.quarantine ~/Downloads/Cybergerm9001.app` for it to open, sorry)
* Slightly improved collisions to try to combat a situation when player might be teleported randomly
* Fixed XP bar being drawn out of bounds
GAMEPLAY HINTS
WASD or UP/LEFT/DOWN/RIGHT to control the bot.
Mouse wheel zooms the camera, use this as your weapon range increases.
Some enemies will shoot, all damage the bot by collision.
All assets and sounds made from scratch by us.
Win: destroy almost all the enemies
Lose: Bot is destroyed (watch the bot integrity bar) or the body dies (watch the body health bar)
Level up: every 10 XP for every destroyed enemy, random level up at 100 XP (speed, weapon cooldown, weapon range)
The longer you play the more crazy it gets!
Frameworks used: Raylib, FLECS
Programming, sounds: Alexander Polyakov
Art: Nika Khudonogova
Programming: Kyle Chand!
Postjam Fixes:
v1.1
* Fixed a bug when weapons cannot traverse the boundaries of the map* Added end game statistics on win
* Added a MacOS build (note that you need to run `xattr -d com.apple.quarantine ~/Downloads/Cybergerm9001.app` for it to open, sorry)
v1.2
* Fixed a bug when win screen sometimes would not show after clearing all disease* Slightly improved collisions to try to combat a situation when player might be teleported randomly
* Fixed XP bar being drawn out of bounds