Exter-meh-nator

Overall★★★★★★★★★★3.75
Fun★★★★★★★★★★3.62
Innovation★★★★★★★★★★4.10
Theme★★★★★★★★★★3.82
Graphics★★★★★★★★★★3.73
Audio★★★★★★★★★★3.47
Humor★★★★★★★★★★3.37
Mood★★★★★★★★★★3.58
> :warning: Web embed version above works best with Google Chrome.
> Some textures are missing in Safari (including Safari for iOS and iPadOS.) If you don't have Chrome, please try the downloadable versions below!

Exter-meh-nator is a first-person/third-person game where you chase/avoid a bug/exterminator, and try to swat/survive as fast/long as you can.


:keyboard: Keyboard required, no gamepad or other inputs at the moment

:timer: ~5-15 minutes of Fun™ depending on how bad/good you are at catching/avoiding yourself/yourself

:star2: Can you fail well enough to get zero stars? :dizzy_face:

`W` and `S` to move forward/backwards

`A` and `D` to turn left/right

`Space` to jump

*Exter-meh-nator! The best bug is no bug! But if you have bugs, we'll bug 'em for you. We'll cut a rug on that bug. Bug? More like bug out of here. Siri remind me to finish the catchphrase tomorrow at 10am*

---

:wrench: TOOLS

- Godot (game engine)
- Blender (3D models + textures)
- Figma (textures)
- Ableton Live (sound)
- Audacity (sound)
- Tascam DR-05X (sound effect recording)

All code, 3D models, textures, music, and sound effects created in 48 hours, except for:

- M PLUS Rounded 1c typeface
- Imphenzia PixPal material
- Pearlescent shader by michael_macha
Tags: #bug
Genres: platformer

Comments19

unloosed
unloosed7 Oct 2024, 02:39
This game is awesome. I love the fact that you played around with the perspective and made the game from the enemy's perspective. I also love the flavor text after dying.

My only gripe is that it is very easy to cheese simply by walking in circles around the exter-meh-nator.
Samuel Fine
Samuel Fineauthor7 Oct 2024, 12:08
@unloosed Thank you! I think that might actually be a bug - the exter-meh-nator's speed gradually increases over time, and the turning speed is supposed to as well - specifically to prevent that strategy. :laughing: Not sure if that fits into "bug fix" or "tuning" so I'll probably leave it as-is for the Compo just to be fair, but I appreciate that you played long enough to figure out how to break the game!
BrotherBrody10 Oct 2024, 21:12
Cool game! Just a tip, Godot actually has the ability to export your game into HTML5 so that you can embed your game directly into your itch.io page. I managed to figure it out for this jam so it wasn't too hard to accomplish. Helps more people play/rate your game!
Samuel Fine
Samuel Fineauthor11 Oct 2024, 13:23
@brotherbrody Thanks for playing! There's one critical blocker to HTML5 export: the "swat zone" texture is actually a Decal at the moment, which is not supported by the Compatibility renderer used for HTML5 export. :frowning2: ~~I'm exploring refactoring that to allow for an embed in the near future though!~~ Figured out a (good enough) solution to avoid Decals! :fireworks:
Cam Moore
Cam Moore12 Oct 2024, 15:18
I dont know if you have ever played Banjo Kazooie but the ant reminds me so much of the first level when Mumbo turns you into the ant. I love it! Interesting mechanic of controlling the object that was not attached to the camera, very unique:)
Mars
Mars12 Oct 2024, 15:23
Very fun and interesting idea. Might be the first game I've come across that actually deserves a high rating in the "innovation" category! I'll have you know I managed to fail hard enough to get zero stars! :sunglasses:

Always love when people make a Linux build, you're a real one for that!
Obi_w12 Oct 2024, 15:26
非常有意思的游戏,一开始我还以为我是人类,还在想这游戏怎么自动就把虫子杀了哈哈。或许这叫第二人称?This is a very interesting game. At first, I thought I was a human and was wondering how the game automatically killed the bugs, haha. Perhaps it's called the second-person perspective?
multiplexor
multiplexor12 Oct 2024, 15:28
Took me a while to understand that I am the bug :D

Neat concept, and very interesting idea! I also like the janky physics so that i can destroy the whole room!

Overall very original and nice game!

Keep up the good work
Flewbimo
Flewbimo12 Oct 2024, 15:32
It's a very interesting game, and I really like its perspective—a mix of third-person and first-person (though I'm not sure how it hit me from above the table)
xand
xand12 Oct 2024, 15:32
I like this one! The primary camera not being attached to my player is a really interesting game mechanic that I think was well executed in this game. Great work!!!
LDJam user 27923312 Oct 2024, 16:58
Fun game! Off the top of my head I can't remember playing any 2nd person games before but it works. I can see this as a part of a larger game where you are going room to room and house to house, facing increasingly advanced exterminators with better gear. I feel like a bit more impact with each swat (maybe even breaking some items) would have made it even better, but I know there is never enough time for these finer touches in the compo time limit. I also want to say that the percussive soundtrack was a great choice. It evokes a frantic chase scene or for me.

Anyway, great game. would ruin exterminator's career again. :)
BroMakesGames
BroMakesGames12 Oct 2024, 22:52
very cool! this was actually the first idea I had, but picked the second one as I didn't think this would be fun. I was wrong, it is indeed fun, very well executed.
Adrien Tremblay13 Oct 2024, 16:54
Yoooooo! This isn't a 1st or 3rd person game. It's a 2nd person game! You are looking through the eyes of the exterminator as you play the bug! Super interesting! was fun! Loved the jump sound
SdCorpse13 Oct 2024, 23:18
Really nice idea to 2rd person view. the game looked like GTA when there are stars on screen)
Samuel Fine
Samuel Fineauthor14 Oct 2024, 17:09
@cam-moore I haven't played BK myself, but I'm very familiar (grew up in the SNES/N64 generation :older_man:) - that's high praise! :bow:

@mars Thank you! All credit to Godot for making Linux builds super simple. I don't know why more devs don't provide Linux builds, but glad to do my part!

@obi-w I'm not smart enough to say for sure, but I do think the game is close to "second-person". Thank you for playing! - 我不够聪明,无法肯定地说,但我确实认为这款游戏接近“第二人称”。感谢您的参与!
Samuel Fine
Samuel Fineauthor14 Oct 2024, 17:12
@multiplexor Honestly, that was one of the things I was worried about: making sure players could quickly figure out who/what they could control. Thanks for the kind words, glad you appreciated the physics! It's not broken, it just...has character. :laughing:

@flewbimo Thank you! The hit detection vs. "swat zone" texture is definitely a little busted, especially when the bug is on a raised surface. Something for me to fix in a more evolved version of the game, perhaps!

@xand :bow: Thanks! I know I'm not the first to try something like this, but I'm glad to hear my 2-day attempt didn't completely fail lol
ThaProfesional
ThaProfesional15 Oct 2024, 03:18
Never seen or played a second person perspective game before - so I find this incredibly cool. I'm also impressed that you managed to belt out such a cool looking 3D game for the compo. Music fits in nicely, and the game loop's fun for a bit. Got past the five stars then wasn't sure what to do next - wanted another goal. Had fun while I was running away though :)
runningopenloop
runningopenloop16 Oct 2024, 00:05
I felt like it was easy, like I just walked forwards and beat it, the second time i was even faster!
-J
stmate03
stmate0323 Oct 2024, 12:21
The first, and quite possibly only second person (yes that's a thing) game I played during a ludum dare, daring yet done elegantly, this is one of my top picks for this jam, BRAVO!

Ps: Second person refers to a game where your character is perceived through the perspective of another, in this case the bug is perceived from the perspective of the exterminator

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