Florian the Tiny Hunter
>> PLAY HERE <<
#### :hibiscus: Summary
The Creature must be hunted in order to bring peace back to the land! Help Florian, the tiny hunter, track down and eliminate the threat with his trusty floss stick flail.
* Battle the Creature, a fierce enemy built from multiple smaller creatures.
* Deal enough damage to a small creature and it breaks from the main foe!
* Use coin drops from enemies to purchase power ups!
#### :video_game: Instructions
* WASD Arrows -> Move Florian
* Mouse Position - > Control your facing direction
* Left Mouse Button -> Attack
* Hold Left Mouse Button - > Charge Attack
* Shift or Right Mouse Button -> Roll
Note: You can change your key bindings in the pause menu!
#### :bulb: Credits
Developed by Cosmic Adventure Squad
* Vu Ha - Code
* Johan Soriao - Audio
* Rose Peng - Art
Join our Discord
or support us on KoFi!
Comments22
Dome Hankoczki8 Oct 2024, 19:36
This game is awesome! Positive vibes and smooth gameplay. Well done!

Shaggy8 Oct 2024, 19:40
Very cute
MallanSandan8 Oct 2024, 19:47
omg this game is so beautiful!! :heart_eyes:
Greenstone008 Oct 2024, 20:04
Took me some time to get here, but managed to beat it. So far one of the best games this jam that I've played. Keep up the good work guys. This has a lot of potencial!!

WeirdBitGames8 Oct 2024, 20:12
Yet another AMAZINF game by my favourite game-jam game developers!
It's really well-polished, has tutorials and a shop/village area! The delay on the weapon swing feels a bit weird to me but apart from that the controls feel responsive. Another wonderful game guys!
It's really well-polished, has tutorials and a shop/village area! The delay on the weapon swing feels a bit weird to me but apart from that the controls feel responsive. Another wonderful game guys!

WegPast8 Oct 2024, 20:47
28min for me but I wanted to upgrade more and more and more....
Simple yet entertaining game. I really like the "wind" that guide you. A fun an diegetic way to give the player general direction. I'm not a fan of the delay and, sometimes, lack of consistency in the sword swinging but it's in the end manageable.
Nice colorful world :sunflower:
Cool game ! :)
Simple yet entertaining game. I really like the "wind" that guide you. A fun an diegetic way to give the player general direction. I'm not a fan of the delay and, sometimes, lack of consistency in the sword swinging but it's in the end manageable.
Nice colorful world :sunflower:
Cool game ! :)

Nadan8 Oct 2024, 23:25
Wow! Bravo! This game is so smooth, so cool and I am loving that boss design and navigation hints! Id like to ask what's the minion's vs the bosses HP ratio? Even after many damage upgrades, the last "piece" of the main foe took me a long time to slay, resulting into a bit of an "uneventful finale". I might recommend taking the bosses HP down a notch :) But I really enjoyed this! Best action game so far!

andyspace1449 Oct 2024, 01:29
Amazing art and soundtrack! Wow. Love the forest theme with the flute and piano.
I like how the weapon has inertia to it. Attacks feel like they have weight. Reminds me of the hammer from monster hunter. It was satisfying to do a max level charge and take out a bunch of enemies.
Maybe, take away some cash on death and increase the normal coins output by a bit. Also maybe some indicator that the boss is getting lower on health, like the horn could chip off. (Maybe the legs were supposed to indicate that but I broke them all at the same time lol). I like how the boss's arms are creatures themselves. The guy at the start giving hints was also a nice touch, as well as the particles indicating the objectives. But all in all amazing atmosphere and satisfying combat!
I like how the weapon has inertia to it. Attacks feel like they have weight. Reminds me of the hammer from monster hunter. It was satisfying to do a max level charge and take out a bunch of enemies.
Maybe, take away some cash on death and increase the normal coins output by a bit. Also maybe some indicator that the boss is getting lower on health, like the horn could chip off. (Maybe the legs were supposed to indicate that but I broke them all at the same time lol). I like how the boss's arms are creatures themselves. The guy at the start giving hints was also a nice touch, as well as the particles indicating the objectives. But all in all amazing atmosphere and satisfying combat!
nataku929 Oct 2024, 01:47
Whoa, really impressed by this, especially given the jam timespan - clearly a really ambituous project. I particularly liked the painterly art style, and the boss being made up of small creates was fun. 16m for me!
ratly9 Oct 2024, 06:18
Beautiful art and great music! I wish there were more high-value enemies to move a bit faster but it was fun!
ParzivalVulpine9 Oct 2024, 20:26
This is insanely good!!! What a fun combat system you guys got here!!

toilari9 Oct 2024, 20:38
Wow! Looks gorgeous and the gameplay is solid. The start is a bit grindy, but that's ok in a Jam game. Love it!

DGSpitzer13 Oct 2024, 05:31
Wow that's great art style! Charge attack is so satisfying

LDJam user 27785113 Oct 2024, 19:20
that's a super polished 3d game! nice job!
(here is fan are for you cute character XP)
(here is fan are for you cute character XP)

rosypenguin14 Oct 2024, 12:43
@thyoi Always so exciting to see your fanarts of our games! Thanks!

Blazerker14 Oct 2024, 14:32
Love the art style... It's a beautiful game.

Tomssuli18 Oct 2024, 20:00
Great entry!
I loved the music and beautiful painting-like backgrounds.
Gameplay was hard at the beginning, but after some upgrades I realized that you could combo your clicks and not just hold and release and that made the combat immediately better.
The general idea of upgrades was great and I liked the impact that damage upgrade had to basic enemies, needing smaller and smaller charge to one shot them. The other upgrades grew a bit slowly compared to the total game time. Boss-enemy was clever and I liked dodge-rolling away and towards enemies.
Wonderfully cute and polished game overall :heart:
I loved the music and beautiful painting-like backgrounds.
Gameplay was hard at the beginning, but after some upgrades I realized that you could combo your clicks and not just hold and release and that made the combat immediately better.
The general idea of upgrades was great and I liked the impact that damage upgrade had to basic enemies, needing smaller and smaller charge to one shot them. The other upgrades grew a bit slowly compared to the total game time. Boss-enemy was clever and I liked dodge-rolling away and towards enemies.
Wonderfully cute and polished game overall :heart:
MaxDrago23 Oct 2024, 07:45
Incredible graphic style! Very cute and cozy game! I felt like the normal enemies had a lot of health at the beginning of the game.

CataclysmicKnight25 Oct 2024, 16:59
This was fun, and you came up with a really clever boss enemy there. I was proud that I didn't need most of the upgrades, and so glad that the enemy didn't regain their "health" each time I died lol. It's clear this could easily be made into an even bigger adventure, and I had a lot of fun with what I did! Well done :D

WeirdBitGames26 Oct 2024, 21:36
Congrats on your results!!



Dental floss works very well as a sword! :^)