Tiny Signal Lost
>> PLAY HERE <<
#### :signal_strength: Summary
Deep in the humming corridors of a forgotten facility, a little robot named RouterBot receives a tiny signal from somewhere far beyond its walls... a whisper from the Outside. Now it must find a way there. Armed with your signal pulse, you'll wake dormant machines, open sealed paths, and route your way through the facility one room at a time.
* Signal Pulse Mechanic — Send out your signal pulse to activate receivers, trigger machinery, and reshape each room
into a path forward.
* Puzzle Platforming — Precision jumps meet circuit-bending brainteasers, where timing your signal pulse matters as
much as your footing.
* Master the Facility — Learn its machines, time your pulses, and turn every obstacle into a stepping stone on the way
Outside.
#### :video_game: Instructions
* Move - A and D
* Jump - > W
* Pulse -> Mouse click or Space
* Restart Level -> R
* Full Reset -> 0 (zero)
Note: You can change your key bindings in the pause menu!
#### :bulb: Credits
Developed by Cosmic Adventure Squad
* Vu Ha - Code
* Johan Soriao - Audio
* Rose Peng - Art
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Tools: Unity



Comments50
I found a bug where you get stuck in a wall when you reset the level.
Also when I reset the level my signal on the robot doesn't change back and I got stuck in the last level.
Still it really had me hooked. Great Entry! Good job!
That 3rd puzzle took me a hot minute to work out. The puzzles are so clever!
I don't have a completed game sadly, just a proof of concept due to health issues.
Great art, well polished, and nice job!
Your graphics are very cute, and you've got a really creative puzzle/platformer!
It looks great and has some great puzzles, although I got a bit confused on I think the start of level 3 :D
Great job overall.
At first I wasn't sold on the depth of the puzzle mechanic, but once you added the different signal strengths the puzzles became really interesting. The final level playing with the timing of all of them was super neat! The platforming aspect could be tightened up a bit though - the player character is pretty slippery, which hurts when you're trying to do things fast and die in one hit.
(By the way - the SFX are very, very loud, and I had to turn them down nearly all the way to be able to play the music at a reasonable volume. I might change that post-jam!)
The art is gorgeous, the little bot NPCs gave it so much personality. Also the polish is unreal, you even let players rebind their controls?? In a jam game?! That's wild.
Fantastic entry, great job!
The floaty controls were a little frustrating when trying to jump over obstacles while on a moving platform.
my only complaint is that I found the controls a little floaty and it made some of the jumps on the moving platforms a little difficult
Loved the music and sound design a lot! Although, I'd tweak the volume rolloff of the moving pillars/platforms, or consider adding some sort of filter/limiter in Unity or FMOD or whatever. Multiple pillars/platforms moving at once sounds quite a bit louder than the rest of the game.
I really enjoyed reading all the scrapped robots' dialog, even going out of my way to see what each one had to say. It's very cute but effective worldbuilding. And omg that ending was unexpectedly adorable.
what that purple signal do 😳
There is SO MUCH good about this game, but I did experience some friction with the controls. I wish the jump had a variable power depending on how long I held the button down. And the air control's incredibly high acceleration made tiny adjustments quite difficult. The camera was also aggressive enough to create blind jumps or even take my character right off the screen:
So I really liked the challenge of some of the platforming, like going on the moving platforms past the saw blades and having to jump. But I felt a bit too much of the challenge came from the controls.
Anyway, I wouldn't even mention that stuff if this wasn't such an all-around excellent game! Loved the progression of ideas through the puzzles, with the different colors, and like I said a nice mix of thinky puzzles and demanding platforming challenges that kept it feeling fresh throughout.
Nice work!
So far, one of my favorite games on this LD. It mixes platforming with puzzles, beautiful art, cool music, and a touch of rage!
I just didn't like the controls. Even though they work, I think putting the jump on W and the spacebar symbol is very counterintuitive. I died many times "jumping" with the spacebar. Maybe it's just in my head? Yes... probably. But I would change it.
Congratulations team.
Enjoyed the whole playthrough, well done!
Very good take on the theme and a smart, cool and fun game mechanic. Very well done!!
You also did a good job adding variety to your platformer - the puzzles were well done.
The music is nice and didn't start irritating even after many loops, graphic style is sweet. I liked the puzzles and to me the signal idea feels fresh. The main character is surprisingly cute for a wifi-router :D
I played the game through and there was loads of level made in the limited time. I enjoyed it all the way through and liked those small bits of lore dropped as dialogue from other failed routers. Ending was cute and satisfying
You managed to build some neat puzzles with the simple mechanics! The delay of the signal is quite fun. Not easy at all. We occasionally mistook the "space" key for jumping, maybe another key binding would've been easier.
Our playtime was 27 minutes! Very nice how the last level revealed more and more information!