Tumors have infected your patient's body. Luckily, you have nanobots capable of curing this ailment. Move the nanobots to the tumors, and they'll do the rest.
How to play -----------
If you get stuck, you can restart the level by pressing 'p' or space to see the pause menu, which has a restart level button in it.
These instructions are also in game.
- Select a nanobot by clicking on it. - Click a second time to select a collection of bots, if they're connected. - W/S/A/D or Arrows to move - Enter or E to connect adjacent bots
Screenshot ----------
Known issues ------------ - The movement is sometimes (often) buggy. If you get stuck, you can restart the level by pressing 'p' or space to see the pause menu, which has a restart level button in it. - There's no win screen. You'll be shown the start screen.
the idea is so creative, I like the concept of connecting the nanobots to reach certain tumors, the puzzles are very well made , makes you think for a bit, sometimes a whole lot if you're like me 😆 Solid entry!
Some original mechanics in here! You really took the time to design a lot of puzzles that make different use of the configurations and the way the geometry has to be used in creative ways to solve the levels.
really good puzzle design and theming! I really liked how open ended the puzzles are especially once you are essentially building structures out of the bots towards the end. my only gripe would be that a big stack of bots fell through the floor halfway through the game making it impossible to progress. Amazing stuff!
I like the way you interpreted the theme! The game got a bit buggy at times, though... Some levels completed with the nanobots far away from the goals, I don't know what happened there.
I really like the concept. Good level design too. The movement feels a little weird though, so if you were to work on this in the future I'd vote for that. Overall it's a great submission!
Like the idea of controlling multiple units and combining their efforts to solve problems (long time ago there was a game called 'Goonies' that did that): Keep iterating and improving!
The nanobot connection mechanic is a really cool idea and it worked well with the level design, I enjoyed playing it a lot! The movement is a bit buggy, but still very playable. The levels could use a bit more decorative details and lightning. Still very solid entry, congrats!
Wow - what a tough and creative puzzle game! Great use of theme, as well, hard to be much smaller than microscopic! The linking system seems like there would be a ton of design space here, and you've seemed to have started off very well. I think you've got a pretty good proof of concept to take it a lot further. Either way, great game jam submission!
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