Kat Kicker
You have been hired by some quarreling neighbors to help them deal with some troublesome tiny creatures. No cats were harmed in the making of this game as they are immortal and feel no pain.
Gameplay:
Grab, throw, and kick cats into the neighbors yard to score points! Obstacles can hurt or help your score, mess around with them! (Accumulated points are scored when the cat lands in the correct yard.)
Write your final scores in the comments!
Controls:
WASD - Move
Shift - Sprint
L-Click - Grab
L-Click(hold) - Charge and throw
R-Click - Kick
R - Unstuck
Note: The HTML version has a few minor errors, especially on Mac. We recommend playing the game through the downloaded versions if possible.
Credits:
Programming - Ophelia Tree, Paul Nuffer, David Lewis, and Adrian Von Braunbehrens
Art - David Lewis, Lilith Tucker
3D Models - Ava Shervanick, Adrian Von Braunbehrens
Writing - Lilith Tucker
Sound Design - David Lewis
Gameplay:
Grab, throw, and kick cats into the neighbors yard to score points! Obstacles can hurt or help your score, mess around with them! (Accumulated points are scored when the cat lands in the correct yard.)
Write your final scores in the comments!
Controls:
WASD - Move
Shift - Sprint
L-Click - Grab
L-Click(hold) - Charge and throw
R-Click - Kick
R - Unstuck
Note: The HTML version has a few minor errors, especially on Mac. We recommend playing the game through the downloaded versions if possible.
Credits:
Programming - Ophelia Tree, Paul Nuffer, David Lewis, and Adrian Von Braunbehrens
Art - David Lewis, Lilith Tucker
3D Models - Ava Shervanick, Adrian Von Braunbehrens
Writing - Lilith Tucker
Sound Design - David Lewis

Comments12
The art in the game is sadly a lot less pretty than those portraits, mostly due to some less than ideal colour choices. The cats are cute but I wish they were more alive. It felt a little like I'm just throwing cat statues.
While I like what the game is going for, I think that in the end, all those little assets you're adding over time don't seem to amount to much because they basically didn't really do anything discernable and it felt like the game is just repeating the exact same non-challenge over and over until the story ran out of new text boxes.
I wish that I could have actually used the leafblower to blow cats over the fence or something. Or that I'd have to actually catch cats that are running around and trying to avoid being caught.
I liked the music. It was nice :)
I agree with some other people that it wasn't always clear how/if you could use some of the objects in any way (like the leafblower and the drone).
I did feel like this was a much greater mix of 2d and 3d art visuals than you see for a lot of jam games. I'm not any good at art so I don't really know how hard this is, but it seems very impressive to me how good grabbing the cats felt - it doesn't feel like you're just clicking the mouse and the sprite is changing while the 3d object disappears, it feels like you are actually grabbing the cat and now it's in your hand.