Lucky Lefty Loves Lofty Little Lodges

Overall★★★★★★★★★★3.55
Fun★★★★★★★★★★3.55
Innovation★★★★★★★★★★4.05
Theme★★★★★★★★★★3.84
Graphics★★★★★★★★★★3.14
Humor★★★★★★★★★★3.06
Mood★★★★★★★★★★3.72
loftylodges.png
Lucky Lefty Loves Lofty Little Lodges. Place buildings and platforms on Lucky's shell, buildings that make it to the next day score more Resource points. Use the forecast in the bottom left to know what danger awaits you for the next day. How big can you make the village?

How to play:
- Tap and drag resources in the top right UI bar above platforms.
- Release to drop the building.
- Resources that still exist score more resources.
- Don't forget to save enough to place more platforms.
- Buildings can be picked up and rearranged or dragged into the trash can to get the points back.
- Look at upcoming forecast: Bumpy ground, climbing up/down a hill, wind, rain.
- Click the button in bottom right to start the day.

This was made in 2 days for Ludum Dare 56, theme Tiny Creatures.

Unfinished parts:
- No web build due to engine changes and web resize camera bugs.
- Full screen turned off due to performance issues and camera issues.
- Mushrooms on buildings were meant to make the building more stable, didn't have time for working on that mechanic.
- No showing/tracking max height and max population scores. Didn't finalize balancing of how population should work.
- No tiny creature movements, I wanted them to walk around.
- Unfinished art to make the game look more cohesive, snail art was from an idea at start of jam that was later abandoned.
- Placing buildings high up is basically impossible due to how much it moves around, I wanted to make it easier for players to build very high up. In hindsight this idea. should have been cut for the jam and focused more on village population.
- Resource scoring happens immediately at end of the forecasted day, this should wait a few moments so falling buildings don't score.
- No UI elements for when buildings scored for better messaging to player.
- No limitation on where items are placed. I also wanted to limit the distance platforms could be placed from each other.
- No player modes. I wanted there to be a casual mode and difficult mode. Difficult mode wouldn't allow catching falling buildings or rearranging buildings.
- Temp title screen.
- More place-able village buildings/features.

Tools used:
- GameMaker Studio 2
- Audacity
- Aseprite
- Paint.net

Credits:

Music:
- The Frying Cats - Nuturae Essentia
- soundcloud.com/thefryingcats

Font:
- Silkscreen - Jason Kottke
- https://fonts.google.com/specimen/Silkscreen

Comments19

8 Oct 2024, 02:42
Very evocative game. A bit too easy, doesn't need to be 25 days long. You can brace your buildings using the platforms and they'll never fall over.

Still really dig the mood.
caimez8 Oct 2024, 17:51
I had a lot of fun playing your game !
I think the building system is cool and trying to balance your construction too.
But I think the game is too easy, you can easily cheese the "balancing" part with shroom or just by blocking the building between two lands.
25 days is a long time to reach the end of the game I think, and the "height" part can definitly be improved.
I had a fun time overall !
rickylee
rickylee8 Oct 2024, 19:56
hell yeah this is awesome! ^^ i had to stop placing houses bc it kept not responding when spawning more people xD
TheBookSnail
TheBookSnailauthor8 Oct 2024, 20:29
@rickylee that's amazing 😆 i didn't get around to balancing population but it should have occurred to me to put some maxes in.
ugly_robot
ugly_robot9 Oct 2024, 20:49
What a wonderful game! I loved so much about it - the cohesive nature of building shelter over existing buildings - but then those platforms are wrenched harder when the snail tilts. The different weather provides unique challenges, but often, strategies that are successful for one will be sufficient for multiple, so you never feel like you are 'wasting' points. The visuals were charming and the scenarios is quite evocative - I found it very meditative to play (much assisted by the wonderful music choice). Excellent work!
BroHeartTTV
BroHeartTTV12 Oct 2024, 03:37
I LOVE THIS! Building shelter is very fun and seeing all the different weather events was interesting. I went crazy like Ricky after I got a few rounds in and I was able to catch all the houses that fell so I didn't lose anything except some mushroom buildings.
ljol312 Oct 2024, 03:48
Fun little game, but It seemed like there was no difficulty curve until the final level where suddenly all forecasts are happening at once without warning
Wendel Scardua
Wendel Scardua12 Oct 2024, 23:55
Behold the Leaning Tower of Snailisa :)

One small complaint I have is that at some point it get a bit tiring to drag 200 buildings from the top left to wherever I want to place them 😅 (at some point I just button-mashed over there directly then started placing platforms right below them)
Shamiya13 Oct 2024, 16:22
I love the concept, it was really fun! I wish there was more of a difficulty curve.
Sasha2013 Oct 2024, 21:14
I love how the game combines a thoughtful take on the theme with eye-catching visuals. God Job!
Utopia
Utopia13 Oct 2024, 22:31
You shouldn't be able to move the building while day begins, and the mushroom (or whatever) cannot be moved after placed, not sure why.
Nevertheless, it's a very interesting game, right now it's very casual XD.
itsBoats
itsBoats14 Oct 2024, 02:33
i make a lil salad for Lucky
vknauss16 Oct 2024, 01:04
It has a nice look and feel and cool to be able to build and deck out the snail however you want!
Jezzamon
Jezzamon17 Oct 2024, 05:49
Here's what I ended up with!

I love how everyone is sharing pictures of what they made... maybe I'll try to make a game where people can do that next time around :)
fepark17 Oct 2024, 05:59
really chugged when i got to about 600 people - but that is also how you know a game is good, haha.
drinkycode
drinkycode18 Oct 2024, 04:21
Definitely a super interesting take on the theme and city (snail?) builders? Love the twist on having the city survive different forms of travel, would have loved stuff to get even more extreme later on (earthquakes? extreme wind?). Very original!
vfqd19 Oct 2024, 08:22
The physics puzzle was interesting! And the way you need to account for multiple movements makes building more of a challenge than is usual in city building games.
Aurailus
Aurailus25 Oct 2024, 07:10
This is cool! Physics puzzles in Jam games are very rare, so it was a nice sight to see. I really liked the music, and the snail was cute as well. Would have been nice to have some sort of pressure in the gameplay loop, like losing if I don't meet a quota or something. Nice game!

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