It took me a while to figure out that you could shoot the tiny creatures to make them explode (it took a while to even figure out I could shoot, to be honest...) and even when I understood the mechanic, I can't say I understood the premise. Would've also been cool to be able to aim the summon, so I could control where I was creating an explosion.
Oh, and on my first playthrough one of the spike knockbacks may have knocked me through the floor and into the endless void...happens to the best of us I suppose
The idea is interesting, and the interaction is quite fun. But I have to mention some small problems:
1. TheSpawnPoint seems to be placed incorrectly, and I was stuck in the grid after respawn. I casually move around and suddenly found myself in the end area lol.
2. Getting of the ground you can still jump. It's not a coyote time or double jump. If it's an intended design, ignore this.
Didn't thought to shot my white guys and struggled a bit at the end? Camera and movement and animation is very good, levels' bit short.
update: I see the boom screen shot after the play and, before bro I thought I was supposed to save my white fellow and escape some cinematic boom level but no:cry:
Ay this was a really fun one! I love the physics on the character, it felt incredibly satisfying to play. The platforming was well designed and it was good fun trying to figure out what to do at each stage. Well done!
Fantastic visuals and excellent controls! I especially like the rippling water effect - very impressive for a game jam game! That being said, the camera wobbling around was really vertigo-inducing, and I think I only had to use the exploding guys 2 or 3 times throughout the entire game - I would have liked to see them implemented more.
Really cool game! The mechanic with the exploding creatures is super fun once you get the hang of it. I also love the visual effects and how everything feels so dynamic. Great work!
Nice work with this one, I like this one, interesting use of tiny creatures and it has various movement tech you can do, creating platforms with tiny creatures, blast jumping off tiny creatures and pistol jumping. I did notice that you seem to be able to wall jump off of walls and I don't know if that's intentional.
Really FUN game, creative concept, and the platforming feels really good. Love the wall jump! The concept to stack up lil guys and blast em as a mobility mechanic was unexpected and pretty fun. What plugin did you use for the 2D lighting/shadows? It reminds me of an older (deprecated) one I used to use called Light2D. To expand on this, I think with your level design it might be cool to incorporate using the tiny creature explosions to bounce you around earlier in the level. Teach the player to use them in a really easy setting, then challenge them with more complex usage scenarios later on. Overall really fun entry, great job!
The game feel is great! Everything is super polished! Only thing I can think of to say is that some more pointers on how things work could maybe help. I got stuck fairly early because I didn't realize you could wall jump. Only got unstuck when I came back to read the comments. Overall great job!
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Oh, and on my first playthrough one of the spike knockbacks may have knocked me through the floor and into the endless void...happens to the best of us I suppose
1. TheSpawnPoint seems to be placed incorrectly, and I was stuck in the grid after respawn. I casually move around and suddenly found myself in the end area lol.
2. Getting of the ground you can still jump. It's not a coyote time or double jump. If it's an intended design, ignore this.
I got stuck though, I know that you can shoot the little dolls to rocket jump but I still couldn't seem to get high enough to clear some jumps.
update: I see the boom screen shot after the play and, before bro I thought I was supposed to save my white fellow and escape some cinematic boom level but no:cry: