Interesting mechanics, a pleasant game, but... It quickly loses its tactfulness, turning into a repetitive reliance on luck. Nevertheless, a well-done job!
I could play it on phone! Enjoyed the visuals and using the periodic table if I understand right. The mechanics are not the newest but why reinvent the wheel anyway? I do miss some humor, it feels nice streamlined.
This project honestly surprised me. The visuals, the juice, and the overall game feel are insanely good for a jam game. I also really liked the core idea itself.It feels chill and easy to enjoy, which is perfect when you’re completely fried after a 3-day jam and just want to play something fun without extra stress. Had a great time with it. Really awesome work!
The creativity, playability, and attention to detail are all close to perfect. This is the best entry I’ve seen in this jam so far. The game has enormous potential, and if it’s developed well, it could easily become the next breakout hit. The build variety already has impressive depth, and the physics feedback feels fantastic. I’m genuinely excited for the full version
the game looks stunning and feels super juicy with all the reactive effects and big numbers giving a real dopamine rush and while the mechanics aren't brand new it's incredibly addictive and chill to play though it can get a bit repetitive or luck-based later on but overall the polish and feel are insane for a jam entry
Game feel is very nice and the mechanic itself is very satisfying too I was a bit concerned about the balance at the beginning, but then I lost and realized I was just lucky. good job, this could be turned into interesting pool game. One of the top games for me so far.
Great concept, the gameplay feels excellent, and the visuals are well polished. It’s a bit difficult to control what’s happening, but it’s still quite satisfying to watch all those ricochets. Great job!
Wow, that was incredibly satisfying! Great art, sound and gameplay. I only really have one genuine complaint: I really wish there was a stats screen at the end so I could see, at least, how many rounds I played. Would have been cool to see everyone sharing how far they got etc. Amazing work though!
A large number of well-made effects kept me engaged as a player. But I lacked understanding and a sense of control over what was happening in the game.
The game feels very enjoyable — the graphics, sounds, and effects are top-notch! I played it with pleasure. The only thing is, the quota fills up very easily; I’d like more challenge.
I think this game has a lot going for it: fun gameplay loop, punchy effects, and lots of "big number" dopamine hits. The idea is fairly novel and pretty clearly communicated. I do wish that the dice actually physically rolled onto the board rather than them simply spawning in though. The audio was a bit minimal which at least had the benefit of allowing the impact SFX to stand out more, but it could really use some music instead of just the rain ambience. Gameplay-wise, I think the idea of different kinds of dice works really well, but I couldn't really find a reason why you don't just "buy as much as possible" every round. Had a bunch of legendary dice at one point which got me nearly 10k in "signal" in one turn (which did feel pretty good, but not like I really did anything smart). On that note, I couldn't tell if the "signal" actually served any purpose. I played for quite a bit, but it didn't seem to indicate there was an end (was there an ending I missed?) so I just stopped after a while. If that's really it, then the theme did feel kinda tacked-on, but if there _was_ some reason for the signal that I missed, then sorry... it could use some indication that I was progressing lol. Honestly, this is a really good foundation for a larger game that would have some macro progression (and some story around the "signal" perhaps?), just felt a little empty as-is. Overall, a pretty dang solid entry though, so well done!
Insane! It turned out really engaging and addictive. The feeling when the screen “explodes” is hard to describe — it’s incredibly satisfying! Amazing work!
The juice! Addictive. I played for a long time. I do wish the player had just a little more agency. Maybe the ability to discard some dice? The ability to retain or roll some manually? In the end it just becomes a big pile.
The visuals and VFX are so professional and slick.
Just replace the text on the dice with icons, add a few mechanics, tweak the meta a bit, and it’s ready for release on Steam! The concept hasn’t really been fleshed out yet.
Visually stunning! Great job on feedback effects everywhere, it feels amazing to play. Gameplay is very interesting. It turns a bit too random once you get some dices maybe, but for a jam it's great. Congrats!
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Great game. The visuals and atmosphere are simply stunning!
Nevertheless, a well-done job!
I do miss some humor, it feels nice streamlined.
But I don't see much progress after I get my first legendary dice.
Anyway, nice job with the game! :purple_heart:
It’s a bit difficult to control what’s happening, but it’s still quite satisfying to watch all those ricochets.
Great job!
The controls and the visual/audio feedback are good.
I just would like to have more impact on the field.
Maybe being able to roll one dice by hand for example.
You explained the gameplay very clear.
The graphics are coherent and look good.
Really great one man job. Congrats to your finished product! :)
Feels really polished and just works.
The quota in the game increases slowly, which causes risk and interest to disappear over time.
I do wish the player had just a little more agency. Maybe the ability to discard some dice? The ability to retain or roll some manually? In the end it just becomes a big pile.
The visuals and VFX are so professional and slick.