omg this artstyle is so cute, the models and the portraits are both adorable. The music is also bangin! I do feel like battles go on for a little long, maybe there could be something the player could actually do during battles so you don't just watch it ( and if there is already i may be stupid). Great work though!
What a delightful game! ๐ The art style is absolutely adorable, and both the models and portraits are super cute! The music is a total banger, adding to the overall charm. Fantastic work! Keep it up! ๐โจ
Absolutely incredibly graphical design and art style for your webpage and game! I like how their random moves are decided by the bouncing balls, this is really clever!
What a charming little game! I love the classroom aesthetic with the kids cheering their little toy machines on. :smile:
I do wish the rounds maybe did last as long though? I didn't know what kind of game it was going to be until I created my first little guy, and I quickly realized that I didn't add any movement to him, so he was pretty useless. Rather than waiting the round out, I just reloaded the page.
I think ideally a round should last 30 seconds max, to give me more opportunities to experiment with new builds and see what works/doesn't work. This is such a neat and solid idea, it would be great if players were incentivized to experiment with it more!
72 Hours?? Insane polish for that time! Really well done, with a really good concept, although I wish the fights would go a little bit faster since they are idle! Alternatively a bit of control over how the balls bounce (maybe give me a moveable block in the machine brain that I can use to bounce them around) would get me more engaged in the combat.
Overall great game! Music is awesome, art is awesome too! The idea is super unique, but i do feel like there's a little too much ramdomness to it! I think it would be cool to atleast be able to move your own character while everything else is randomize! Could be a cool pvp game too :)
This game looks and sounds so awesome! The style is so cohesive and charming. It's a real bummer there's no tutorial, let alone an explanation of the controls and mechanics. I couldn't figure out how to move my robot or what the individual augments do. I would have loved to play more of this but I didn't know what to do.
This is a very interesting game that reminds me of a competition called Robot Moater. I really enjoy the mechanism of triggering different equipment in the game; the randomness adds more humor to the gaming experience. I find the beginning of the game particularly engaging.
really cute art!! it would be cool to be able to do something mid battle so we dont just watch- or maybe a tutorial would really help- but really cool concept
Took me 1 or 2 games to fully understand, but that's pretty cool! It would be better add something to do mid-fight because sometimes, tanks just don't hit each other. The art and music are very good! Good job
The bouncing balls as AI concept is really neat. The implicit tradeoff between reliability, with fewer options, and more options with more options, is great. However, at the end of the day, I feel as if my choices have zero impact on the results of the battle. I think this is an amazing concept, but it needs a little more work so that the player feels he is contributing somehow to to the outcome.
The art came out really good on this, so definitely be proud of that. However when it came to gameplay I can honestly say I never felt particularly engaged. I tried several different loadouts and it all basically just came down to chance regardless of what I did it felt like. It's a really cool concept and looked and sounded great, and I always enjoy some good customization, so a little bit of polish and refinement and you'll definitely have something here. Well done.
Oooh awesome job to the team! As others have mentioned the art style and graphics as a whole really takes the cake here, super well done.
And I agree with the other comments about pacing, just speeding some things up would help the feel a lot. Such as the camera pan to the winner of the battle, I think that could be less than a second.
Comments22
I like how their random moves are decided by the bouncing balls, this is really clever!
I do wish the rounds maybe did last as long though? I didn't know what kind of game it was going to be until I created my first little guy, and I quickly realized that I didn't add any movement to him, so he was pretty useless. Rather than waiting the round out, I just reloaded the page.
I think ideally a round should last 30 seconds max, to give me more opportunities to experiment with new builds and see what works/doesn't work. This is such a neat and solid idea, it would be great if players were incentivized to experiment with it more!
It's cute, art style is gorgeous, it's fun to experiment with and you achieved so much in 72h! Well done, I'm impressed!
The graphics are beautiful!
but, there are lots of mechanics and 3d grafix. so i guess well done!
(so I draw you fanart)
And I agree with the other comments about pacing, just speeding some things up would help the feel a lot. Such as the camera pan to the winner of the battle, I think that could be less than a second.