Nano Commando

Overall★★★★★★★★★★3.37
Fun★★★★★★★★★★3.24
Innovation★★★★★★★★★★3.45
Theme★★★★★★★★★★3.92
Graphics★★★★★★★★★★3.71
Audio★★★★★★★★★★3.37
Mood★★★★★★★★★★3.50
Welcome to Nano Commando!

In this game, you play as an experimental robot which can integrate itself with biological cells. Green cells provide protection. Red cells provide you with firepower.

Controls:

W A S D = move
Q E -or- left & right arrow keys = rotate

How long can you survive?

Credits:

Justin Law - Programming, Organization
Rene Schwartz - Programming
Si Li - Art, Programming
UI Design - Charlie Wilkinson
Music - Nephenee Rose
SFX - Chris Altoft

Comments12

Supersayafynn
Supersayafynn7 Oct 2024, 22:37
I managed to survive for 3min20sec! But I'm sure with an actual strategy when picking up modules you could hold out for about 10 minutes. Great soundtrack and trippy background art!
Tori
Tori7 Oct 2024, 22:40
It's a great entry, as soon as i die i want to start again, which is telling. I love what you did with the gameplay it's not too complicated but still a bit demanding. great work !
Gaalsien7 Oct 2024, 22:41
Interesting gameplay idea!
Shiiro 10psi7 Oct 2024, 23:39
Survived for 3:44. This was fun to play. It seemed like I stopped being able to rotate as I gained more parts.
kscerri8 Oct 2024, 23:44
Didn't quite understand the gameloop. Am I meant to pick up other pieces, why are there other robots floating around? Maybe you could add some more instructions to explain it? Other than that, I liked the visuals and audio design! :)
mttt3229 Oct 2024, 15:17
The controls were quite challenging to master, but I have to give credit for the impressive mechanics and unique concept!
NikitaStarostin
NikitaStarostin9 Oct 2024, 19:09
AWESOME GAME!!! 10/10 PERFECT IDEA AND REALIZATION!!! WOODS!
rosypenguin
rosypenguin10 Oct 2024, 18:24
What a great interpretation of the theme, being able to integrate the tiniest creatures into your core character. Wonderful art and sound direction that really puts the player into a nice flow state. I'd recommend a slight pulsing or particle effect on cells knocked off of enemies to indicate that they are safe to pick up.
Bstabuu12 Oct 2024, 14:47
Survived for 9 minutes. At this point I've become a bastion that can just stand there and loot cells every once in a while. The gameplay isn't very challenging but I'd say it matches the overall chill vibe of the game.
Gossian18 Oct 2024, 17:26
Frustratingly addictive! Great graphics, especially the UI. Would have preferred enemy fire to look different than my own fire so it's easier to tell which to avoid or not.
Vittima19 Oct 2024, 09:19
I like the game, interesting idea and very cute drawings!
Surfa19 Oct 2024, 18:22
Overall was a good little game. But I have a few points of things I would of like to see:
* More variety in the gameplay. Potential for different enemies that could pose a larger threat.
* As mentioned before a way to differentiate between the players fire and the enemy fire
* An end screen showing your time and some other interesting stats. Like most pieces attached. Enemies killed etc..
* Bit more feedback in the sound design for when hits connect and pieces are fee to pickup.

Overall was a good game that stuck to a simple core gameplay loop and theme and looked very nice and cohesive. :thumbsup:

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