
Petri Wars
This game is from ldjam.com, which is currently unavailable.
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Hello!
I made this game for compo, in 48hours.
This is a tower defense/builder game where you play as a bacteria colony. Protect yourself against hordes of organisms by growing your colony in the right way and harvesting enough resources.
CONTROLS:
- Mouse
HOW TO PLAY:
- Grow your bacteria colony and raise your defenses for the upcoming waves.
- Grow bacteria by clicking on a valid empty space and clicking on the command buttons.
- Cyanobacteria generates resources, Bacillus is a defense mechanism and Pseudo is an offensive force.
- You have to protect your Coccus at all costs.
- Some structures have restrictions on how you must build then. Some of them have to be built right next to others.
- Arrows indicate the direction from which the hordes of enemies will come on the next wave.
This game was incredibly tough to make in this time frame, but somehow I managed to do it by cutting a lot of planned content off. The songs, SFX, graphics, and the game were all made by me using the following tools:
- Aseprite
- Spritemancer
- FL Studio
- Godot
- Sticker Notes
I originally planned to have bacteria upgrades, more bacteria variety, special abilities, etc, but I think the current setup works very well for a jam game, and I'm more than happy to present it as is.
Thank you all for playing, keep making games!
Clark
I made this game for compo, in 48hours.
This is a tower defense/builder game where you play as a bacteria colony. Protect yourself against hordes of organisms by growing your colony in the right way and harvesting enough resources.
CONTROLS:
- Mouse
HOW TO PLAY:
- Grow your bacteria colony and raise your defenses for the upcoming waves.
- Grow bacteria by clicking on a valid empty space and clicking on the command buttons.
- Cyanobacteria generates resources, Bacillus is a defense mechanism and Pseudo is an offensive force.
- You have to protect your Coccus at all costs.
- Some structures have restrictions on how you must build then. Some of them have to be built right next to others.
- Arrows indicate the direction from which the hordes of enemies will come on the next wave.
This game was incredibly tough to make in this time frame, but somehow I managed to do it by cutting a lot of planned content off. The songs, SFX, graphics, and the game were all made by me using the following tools:
- Aseprite
- Spritemancer
- FL Studio
- Godot
- Sticker Notes
I originally planned to have bacteria upgrades, more bacteria variety, special abilities, etc, but I think the current setup works very well for a jam game, and I'm more than happy to present it as is.
Thank you all for playing, keep making games!
Clark