Poppet

Poppet

This game is from ldjam.com, which is currently unavailable.
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overall: 3.79
fun: 3.56
innovation: 3.30
theme: 3.24
graphics: 4.27
humor: 2.97
mood: 4.21
As a self-employed paranormal exorcist, use a combination of investigative tools and deduction skills to identify the nature of malevolent spirits possessing poppets before the entities become too powerful to control.

[ HOW TO PLAY ]

Poppets initially appear lifeless but gradually exhibit eerie behavior as the spirit's power grows. They may subtly move when the player isn't looking, make faint noises like whispers or scream, switch off lights, or drain your power supply.

All of your electronic devices require power to operate. The crank located in the back of the room can be rotated to generate power and maintain your supply so devices stay functional. The EMF and Blacklight can be placed on the charge pad to replenish their batteries.

Use the Ghost Tracker to help identify clues from the paranormal activity and figure out the Ghost Type that occupies the Poppet. Once identified, place the Poppet into the specially equipped microwave, close the door, select the Ghost Type using the dial, then press the button to exorcize the spirit. A new Poppet will appear at the table after you have guessed correctly. How many spirits can you survive to get through the night?

If you guess incorrectly, or take too long, you die.

[ TIPS ]
- Place items by pointing directly at the surface and pressing E.
- You cannot interact when holding objects.
- If something is not working, try it again at a distance.
- Placement in the microwave is important. Be sure to center the Poppet on the marker inside before submitting your choice.
- If the Poppet is too active, press the green button to temporarily stun the spirit. This should only be used in case of emergencies and has a cooldown between presses.

___
[ CONTROLS ]

Poppet is played only with a Mouse + Keyboard.

WASD Move Character
Mouse Move Camera
Tab Open Ghost Tracker Sheet
E Pickup & Drop Items/Interact
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[ DEV TEAM ]

- Matt Campbell: Game Design
- Felipe Lara: Programming
- Quintin Laccona: Art
- Callum McIsaac: Technical Design

Made in 72 hours for the Ludum Dare 56
Theme: Tiny Creatures

It is recommended to play the v1.2 build for the best experience.
Both versions of the game can be found on Itch.
Found a bug?
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