Poppet

by emsea
Overall★★★★★★★★★★3.79
Fun★★★★★★★★★★3.56
Innovation★★★★★★★★★★3.30
Theme★★★★★★★★★★3.24
Graphics★★★★★★★★★★4.27
Humor★★★★★★★★★★2.97
Mood★★★★★★★★★★4.21
As a self-employed paranormal exorcist, use a combination of investigative tools and deduction skills to identify the nature of malevolent spirits possessing poppets before the entities become too powerful to control.

[ HOW TO PLAY ]

Poppets initially appear lifeless but gradually exhibit eerie behavior as the spirit's power grows. They may subtly move when the player isn't looking, make faint noises like whispers or scream, switch off lights, or drain your power supply.

All of your electronic devices require power to operate. The crank located in the back of the room can be rotated to generate power and maintain your supply so devices stay functional. The EMF and Blacklight can be placed on the charge pad to replenish their batteries.

Use the Ghost Tracker to help identify clues from the paranormal activity and figure out the Ghost Type that occupies the Poppet. Once identified, place the Poppet into the specially equipped microwave, close the door, select the Ghost Type using the dial, then press the button to exorcize the spirit. A new Poppet will appear at the table after you have guessed correctly. How many spirits can you survive to get through the night?

If you guess incorrectly, or take too long, you die.

[ TIPS ]
- Place items by pointing directly at the surface and pressing E.
- You cannot interact when holding objects.
- If something is not working, try it again at a distance.
- Placement in the microwave is important. Be sure to center the Poppet on the marker inside before submitting your choice.
- If the Poppet is too active, press the green button to temporarily stun the spirit. This should only be used in case of emergencies and has a cooldown between presses.

___
[ CONTROLS ]

Poppet is played only with a Mouse + Keyboard.

WASD Move Character
Mouse Move Camera
Tab Open Ghost Tracker Sheet
E Pickup & Drop Items/Interact
___
[ DEV TEAM ]

- Matt Campbell: Game Design
- Felipe Lara: Programming
- Quintin Laccona: Art
- Callum McIsaac: Technical Design

Made in 72 hours for the Ludum Dare 56
Theme: Tiny Creatures

It is recommended to play the v1.2 build for the best experience.
Both versions of the game can be found on Itch.

Comments23

Emsea
Emseaauthor7 Oct 2024, 23:34
This was our first time learning Godot and our first ever Ludum Dare submission. We are proud of the progress made throughout these last 72 hours. Although the game is feature complete, we understand that there is still a great deal of polish that is required and would love to hear your feedback.

We are aware of some bugs that are present in the LD56 build:
- Funky collision on the Microwave..
- We are lacking feedback on the poppets respawning and dying..
- Not all objects have sound effects, this includes some devices..

We also didn't have time to tutorialize it properly.

Changes will be coming in a post jam update at a later date.

Many thanks for playing our tiny game
Art-Man-Oil8 Oct 2024, 01:47
I love this it was fantastic!
cliva
cliva8 Oct 2024, 11:16
The game has amusing mechanics, not innovative but quite good, the graphics are well-stylized for retro devices, the game has some minor collision issues, but overall it is a very confident project!
LDJam user 304226
LDJam user 3042268 Oct 2024, 23:08
Pretty cool game and idea, although it really should give a tutorial at launching the game, because it really took me a while to understand how this works and what I have to do, but it is a curious idea
Rincs
Rincs9 Oct 2024, 15:23
I was totally calm playing this game. Cool as a cucumber. Didn't scream at all!!!
(Please keep the excel sheet!!!! xD )
KaDokta
KaDokta11 Oct 2024, 02:02
Wow, I didn't expect a Phasmaphobia-like in this jam. Well done! Could definitely use a tutorial and/or stages with increasing difficulty.
Calcopod
Calcopod11 Oct 2024, 11:51
The graphics were amazing in creating an atmosphere, 10 / 10. Seeing as this was your first time with Godot and you cooked this much I am excited for future games!

As others mentioned, collisions issues happened, but they didn't hinder my experience thaaat much.

Amazing visuals entry!
Jahwffrey
Jahwffrey12 Oct 2024, 03:03
Awesome feel and I loved the camera filter, this is definitely mini Phasmophobia and you did a great job making that work in such a small room and time frame. Tying the ghost to the doll is a good way to make it work and keep the focus, I just wish there was more explanation for these things and how and what you can interact with was clearer in-game. I understood things more when I read the description, but even so more readability in general would be awesome, but then again maybe not being sure exactly what to do makes it scarier. I liked it!
Kaiynest12 Oct 2024, 12:06
Really good graphics, a little hard to figure it out at first and the collisions are a bit off but it was really fun to see a Phasmophobia like game made in 3 days, well done
Pimping12 Oct 2024, 19:09
I like the visual effects and graphics 10/10
winie12 Oct 2024, 20:57
Sorry, no linux or html5 version.
NuiN
NuiN13 Oct 2024, 02:54
I wish I was a microwave
ColeSlaughter
ColeSlaughter13 Oct 2024, 02:59
Thanks for submitting your game to stream!

Sorry for any unintentional pain we may have caused making you watch us try desperately to use the microwave. :sweat_smile:

The design, aesthetic, and overall execution of this game is both ambitious and really solid! :thumbsup:

I think with just a few minor bug fixes, this would be an excellent spooky experience. :slight_smile:
Ategon
Ategon13 Oct 2024, 16:57
Thanks for submitting your game to the stream! If you wanted to watch it again in the future heres the vod of the stream (timestamped to your game)


Also Wanted to ask if youre fine with me using gameplay from the game in this LDs score chasers tournament intermission video. (Would play in the breaks of the tournament on my stream). Last year for reference
Emsea
Emseaauthor13 Oct 2024, 18:30
@ategon you're more than welcome to use footage of our game. Thanks for considering us for your video.
LDJam user 382819
LDJam user 38281916 Oct 2024, 07:25
I really enjoy the artistic style you've brought, it's incredibly interesting. I also love the idea of the microwave. Yes, I've fantasized about similar scenarios, but you've actually made it happen, which is very exciting. Moreover, you've done such a great job, it's truly amazing!
Empyreans
Empyreans21 Oct 2024, 17:24
Enjoyed playing your game on stream. Really liked how you handled supernatural here, not many manage to do it as right as you did! Well done!

*Sadly won't be publishing video of it as my playthrough didn't do game any justice. My bad!

I would like to try the more polished version when it's out :)

~XpMonster
LDJam user 276121
LDJam user 27612123 Oct 2024, 22:32
The dithering is very vibey but I found it pretty difficult to discern what I was doing. If the lights go out while you are holding the EMF reader, finding the spot that you can put it back down again is very difficult.
Tetracold
Tetracold24 Oct 2024, 07:57
loved it, the horror atmosphere is great, the visual style is awesome with the filter and the ps1 look.
The sound effect work is excellent, really elevates the spookiness. It's a creative and fun take on the theme!
It took me a bit to get used to the gameplay loop, identifying all the clues in time and exploring the environment to find all the tools I could use, but once I did I really enjoyed it.

The only only problem is interacting with things and putting them down took a bit to get used to especially because it doesn't always work

really good entry, I enjoyed it a lot!
Savi25 Oct 2024, 00:22
I think that those from FNAF will have great competition in the future, those guys will have to be careful what they do :3
Emsea
Emseaauthor25 Oct 2024, 00:56

Thank you everyone for your constructive feedback!


We truely appreciate all of the support we've gotten from the LD community and have applied a number of improvements to the project based on your feedback. You can see all of the new changes in version 1.2, available now.

We also have a challenge for Score Chasers. More Info Here
deadroach
deadroach25 Oct 2024, 05:41
Poppet is the single greatest game to yet grace this wretched Earth. My poppet playtime is likely rivaled only by those who developed the game. The first time I played Poppet I played it for 40 minutes straight, and there is uncut video evidence of this occurrence. The game initially was really small and in the middle of my screen, and nothing really worked right but I was glued to it. I couldn't stop. My first time playing, I achieved one intentional Poppet prediction with the help of @Autotrophian and called it a night, but with the caveat that if the game were updated to fix the bugs we would 100% be back. Fast forward a couple of days, and there had been a bugfix. And back we were. We played Poppet in-between game requests on stream and in turn played it for an additional hour and 8 minutes, defeating 6 poppets in one night and becoming the first streamer to beat the game even in its still decently buggy state with the help of @Autotrophian and @Langotriel , discovering that this game is stupidly fun when in a call with 2 other people you're sharing your screen with. Fast forward to today where yet another bugfix drops and the game is genuinely perfect now. With v1.2 every game-breaking issue that plagued the game at launch has been patched and this game stands strong as my favorite from this jam. I see so much potential here. To date my total playtime comes out to around 2 hours and 5 minutes, since we came back and defeated every single type of poppet in one night (and an extra phantom for good measure). So as of right now 9 Poppets is the score to beat. This one is a 10/10. Seriously great work.

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