
Gasp Away!
This game is from ldjam.com, which is currently unavailable.
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You can try viewing the original page on Web Archive (may not load correctly).
Play as a castaway stranded on a deserted island. Send Morse Code through Smoke Signals by blowing on your trusty Campfire.
[ HOW TO PLAY ]
- All actions will be handled with a single button input.
- Tap your input to send dots or hold your input to send dashes.
- Signals are sent once the input has been released.
- Maintain perfect timing by pressing your next input when the bar reaches the green marker.
- Perfect Breaths will conserve the burning of your logs and extend play time.
[ CONTROLS ]
- Send Dots = (Tap) LEFT MOUSE BUTTON / SPACE BAR
- Send Dashes = (Hold) LEFT MOUSE BUTTON / SPACE BAR
- Pause Game = ESC
___
Gasp Away! was made in 72 hours for Ludum Dare 59.
Theme: Signal
[ DEV TEAM ]
- Matt Campbell: Game Design
- Callum McIsaac: Game Design
- Andrei Cabungcal: Core Programmer
- Edward Dai: Sound Design
- Burning Memory - 3D Modeling and Textures
[ HOW TO PLAY ]
- All actions will be handled with a single button input.
- Tap your input to send dots or hold your input to send dashes.
- Signals are sent once the input has been released.
- Maintain perfect timing by pressing your next input when the bar reaches the green marker.
- Perfect Breaths will conserve the burning of your logs and extend play time.
[ CONTROLS ]
- Send Dots = (Tap) LEFT MOUSE BUTTON / SPACE BAR
- Send Dashes = (Hold) LEFT MOUSE BUTTON / SPACE BAR
- Pause Game = ESC
___
Gasp Away! was made in 72 hours for Ludum Dare 59.
Theme: Signal
[ DEV TEAM ]
- Matt Campbell: Game Design
- Callum McIsaac: Game Design
- Andrei Cabungcal: Core Programmer
- Edward Dai: Sound Design
- Burning Memory - 3D Modeling and Textures