Pseudopseudopodia, or amoeba walking simulator
Not really a game, more like a demo.
I had so much fun experimenting with procedural animation and graphics, I just couldn't "waste time" to design some gameplay. I have a larger gamedev project in progress and taking a break from that to speedrun gamedev experience is yeah... Suffice to say, this somehow became a sandbox, one of the purest at that.
It may run slow on slower computers, I was adding features instead of optimizing (unless it run slow for me ^^). O(amoeba_size^2) went hard.
I had so much fun experimenting with procedural animation and graphics, I just couldn't "waste time" to design some gameplay. I have a larger gamedev project in progress and taking a break from that to speedrun gamedev experience is yeah... Suffice to say, this somehow became a sandbox, one of the purest at that.
It may run slow on slower computers, I was adding features instead of optimizing (unless it run slow for me ^^). O(amoeba_size^2) went hard.


Comments21
Very interesting prototype
IT KEEPS YOU IN SUSPENSE FROM THE VERY BEGINNING,
EMOTIONS UNTIL THE VERY END
gg wp
~Socio