
Pseudopseudopodia, or amoeba walking simulator
This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
You can try viewing the original page on Web Archive (may not load correctly).
Not really a game, more like a demo.
I had so much fun experimenting with procedural animation and graphics, I just couldn't "waste time" to design some gameplay. I have a larger gamedev project in progress and taking a break from that to speedrun gamedev experience is yeah... Suffice to say, this somehow became a sandbox, one of the purest at that.
It may run slow on slower computers, I was adding features instead of optimizing (unless it run slow for me ^^). O(amoeba_size^2) went hard.
I had so much fun experimenting with procedural animation and graphics, I just couldn't "waste time" to design some gameplay. I have a larger gamedev project in progress and taking a break from that to speedrun gamedev experience is yeah... Suffice to say, this somehow became a sandbox, one of the purest at that.
It may run slow on slower computers, I was adding features instead of optimizing (unless it run slow for me ^^). O(amoeba_size^2) went hard.