Another scorching hot day in the mountains. Help the momoys to gather magical objects to perform their rain ritual. Be careful not to get caught by the humans.
Controls: Move: arrow keys Next/Restart level when prompted: space
Great proof of concept for a stealth game. I think the audio that was there was good. Here are some suggestions:
Level design was pretty dull. I know, we don't have much time for it, but that is the biggest improvement you would need to make.
The visible box is a little to large. I though I was hidden a few times but got caught. Remember, hit boxes, visibility boxes, jump timing, should always favor the player a bit more than is "realistic". Always give them a few pixels of wiggle room.
In level 3 you introduce a human, and let me know that they can't see me through walls. This is a great "show not tell" moment. Give me a easy path that will get me caught, and a slightly different path that keeps me safe behind walls. I'll mess up, then realize I need to stay behind the walls. I'll feel smart and want to keep playing.
I'm attaching a screenshot of a place I think the level was poorly made. Finding a spot like this isn't "fun". Finding hidden spots can be fun, but you've gotta really guide the player into them and there should be a much better visual cue.
I would always offer WASD as an alternative. My right hands and left hands just work differently.
I know it isn't easy making these game, so congratulation on getting something working that has a good mechanic and a framework that can be built on. Remember that only 0.01% of people could do what you just did and keep up the good work.
I like the mood & gameplay, but I wish the player was slower than the humans, to force it to be more strategic.
In this level, i don't know if going through here is a bug or a feature:
(before finding that hole, i assumed the level was about getting the human out of the corridor by tricking them into following you, which would have been interesting but I couldn't get working)
A fun game with a good progression. It's always nice when mechanics can be gradually introduced.
One bug I noticed (or at least presume to be a bug), is that in the final level the player is able to squeeze between a gap the wall and the building bypassing what I believe to be the intended route, passing by the human above.
Really cute stealth game! Everything was well used in the game to add to the atmosphere of it and I was having a lot of fun trying to dodge those pesky humans.
I'm really bad at stealth games 😄 but yours is very good! The difficulty increases progressively, I've squeezed my buttocks a few times and had a good game feeling. The sound design de-dramatizes the game over (thanks for that!!). Well done!
Also the rain song goes incredibly hard.