Really fun! I just put everything into damage and fire rate and cleared through them like crazy. I also want to mention that the music loop for as simple and short as it is, is reallly catchy, haha. Good job!
I saved Nebuville! The upgrades kept it interesting, and the end was surprising, tense, and fun! I think it works great, and the different sounds plus the sky effects make it a pleasant experience. Great entry!
I saved Nebuville! Really great Jam entry, short and sweet. One main mechanic plus upgrades made it easy to understand. I do believe the game is a bit too easy but balancing is always super hard during Jams. Great sound and cute enemies. Good job!
Fun game! Damage and fire rate definitely seem to be the way. The music was great and I loved all the various types of enemies. Very satisfying to beat
I love how it gets more difficult overtime everytime you upgrade to the point that they're just keep on coming and you can't protect the city but anyways it's a nice crafted game.
I really loved this one. Reminded me of flash tower defense games I played when I was a kid. And this even had similar graphics like back then! Shooting felt great and the waves of enemies challenging just enough, even though I managed to let only one creature in, so, maybe it could be slightly harder. On the other hand, I hate getting my city damaged, so, I'm OK with this. Well done!
The wizards from Bluepin Studio did it again. We got a simple arcade game with nice to look at graphics, an absolute banger of a soundtrack and a firing sound effect that gives me a dopamine kick every time it pitches up after buying a fire rate upgrade. It's also so satisfying to just fire a deadly cloud of projectiles that I intentionally never upgraded accuracy. To be fair, that almost made me lose the final wave but it didn't so I stand by my decision.
Overall fantastic arcade game, get some different enemy types in, maybe some additional maps or something, and you can put this on Steam. GG.
I am proud to say that I saved Nebuville ^^ I really liked the upgrates and the different waves (the giant one was a boss fight). It's also funny how some of the enemies have more detailled anime eyes while others have x.x eyes
Fun little game, very satisfying to mow down the monsters. I would have liked if it was a bit more involved maybe, but still a very pleasant experience. Great job!
I think you took some creative liberty by entering a game about huge blobs trying to overrun a city in a 'tiny creatures'-themed jam, but I think we can all look past that with the nice work in art and gameplay :grin:
This was really fun! The gameplay, while simple, was very engaging and the upgrades system made it enjoyable all the way to the end. I will say that it felt a bit too easy in two ways; at the beginning I was getting some hits but they barely did anything to the city health anyway; and later on by wave 5 or so I was destroying everything with upward bursts before they could even reach me. Not saying it didn't feel good though :smile:
Saved Nebuville ! The trick is to always choose Fire rate and damage, aim roughly at creatures, watch them DIES ! Not very innovative but those graphics, music and game mechanics remind me of all flash games I used to play a lot . And I had fun playing with upgrades. Thanks for the nostalgia :)
I've always loved a good defense game! was a bit confused in the begining cos I didn't know when the upgrades happenned and whe it did I immediately clicked on something without even realising. but quite fun! I have managed to dave nebuville as well!
Good game, because it was super fun to play! Liked the last one so "Tiny" :p . Some comments about the 2 choices being the same i have to agree with. Overall nice art and music. The playtime was just right for a jam game (I could definitely take notes from that!)
This one was simple and fun. It made me feel a little bit nostalgic to the old flash game days, even though I can't recall any game similar to this one. I like how the pitch of the SFX rise with the fire rate.
Hey Viktor, always nice to stumble upon your game here. The amount of polish is great, such as the hit particle effects and particularly the spinning crosshair when shooting. I would've loved to see some more upgrades and duplicate detection as sometimes both options were the same. Overall solid game, nice work
Heyyo!! Had fun with this one. So satisfying having them burst into a million particles. As usual, a very slick, compact and polished game. Love the tiny details where they change faces as they get hit and even just the variety of faces. Love the ending guy haha! Good job team :)
Simple and fun. As all jam games should be. However I wasn't able to complete it. I kept dying at the boss. I rarely get damage upgrades and alot of the times I got the same thing for both options. At one point I only got 1 damage upgrade. The game is very juicy aswell.
simple but works well! The graphics and audio are solid, adding to the overall experience. An unexpected boss fight got me offguard, and the special effects are pretty awesome!
Fun, but didn't make it very far, the web build had very poor performance, was running at 6-8fps. Wish there was a downloadable version to sidestep that.
It was fun to shoot, but often there was some kind of choice without choice). You can also easily shoot where they spawn and very rarely did anyone get through the barrage of bullets, so the game got a little boring quickly. But it was still fun.
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I really loved this one. Reminded me of flash tower defense games I played when I was a kid. And this even had similar graphics like back then! Shooting felt great and the waves of enemies challenging just enough, even though I managed to let only one creature in, so, maybe it could be slightly harder. On the other hand, I hate getting my city damaged, so, I'm OK with this. Well done!
Overall fantastic arcade game, get some different enemy types in, maybe some additional maps or something, and you can put this on Steam. GG.
I think you took some creative liberty by entering a game about huge blobs trying to overrun a city in a 'tiny creatures'-themed jam, but I think we can all look past that with the nice work in art and gameplay :grin:
The trick is to always choose Fire rate and damage, aim roughly at creatures, watch them DIES !
Not very innovative but those graphics, music and game mechanics remind me of all flash games I used to play a lot . And I had fun playing with upgrades. Thanks for the nostalgia :)
Overall, it's a simple game but feels polished and fun. Great job!
I like how the pitch of the SFX rise with the fire rate.