
Stolen Colors
This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
You can try viewing the original page on Web Archive (may not load correctly).
Itch page: https://thespinningsofa.itch.io/stolen-colors
Our twitter: https://x.com/thespinningsofa
Very big and scary bad guys have stolen colors! The world became very dim and gray and sad and... We have to return them!
Draw runes to summon and upgrade your tiny army that will take back the colors!
To complete the level and return one of the colors, you need to capture all enemy castles and beat the boss at the end.
Summon little creatures using rune drawing board to attack enemy and defend your castle!
To spawn creatures and upgrade them, draw runes on the drawing board.
Press LMB on rune, then press LMB on any other rune to create a connection. You can make up to 4 connections.
You can only choose rune which has no connections, but it is possible to cross the same rune several times. It will double or triple its effect.
When you're done, press "Done" button. You can erase drawing with "Erase" button if you need to redraw it.
There are several types of runes:
Spawners make new creatures.
Upgrades increase their stats, making them stronger.
Heal restores their health.
Lock prevents from making a connection through them.
Level is divided into waves. Before wave start you have some time to create and upgrade your creatures.
The wave ends when you capture enemy castle - beat all enemy creatures and reach the building.
The wave starts after countdown reaches zero and last rune is drawn.
There are 3 unit classes: Warrior, Tank, and Mage. The rules are the same as for Rock-paper-scissors:
Warrior beats Tank
A lot of damage.
Tank beats Mage
A lot of health.
Mage beats Warrior
Ranged attacks.
Usually you should make balanced teams consisting of all three unit classes.
The Spinning Sofa Team
Game Design - UniOwl
Unity Development - Pacelin
Art
- EklBirifine
- MatiMay
- Tryam
SFX - Bulba
Used music - YouTube playlist
This version was added after receiving first player feedback. We made several fixes, some changes in gameplay, added quality of life things.
*Please note that this version is not made for rating. It was made for getting quality feedback from players. If you want to rate a game only, play jam version instead.*
- Enemies are now always full-colored.
- Additional ally castle to allow player to comeback easily.
- Ally stats panel showing player progression.
- Next wave enemies panel.
- Tutorial sequence at level 1.
- Mage attack animation and effect.
- Timer removed in favor of runes count to encourage player play smart and not fast.
- Rune and enemies balance reworked.
- Random generation of runes is now more uniform.
- Player defeat now restarts current level instead of loading main menu.
- Camera is now following enemies when no allies left.
- Locks replaced with crosses to not confuse with something unlockable.
- Class icons for enemies.
- Icon colors are changed to make them more distinguishable.
- Reduced build size.
- Boss attacks.
- Enemies used wrong sprites in 2 and 3 levels.
- A bug that caused player to stuck when enemies captured a castle.
- A bug when ally tries to capture a castle right before his death.
- Boss defeat animation wasn't playing.
- A bug with locks being choosed first.
- Custom cursor not being rendered correctly.
- Wrong button text in main menu right before locale initialization.
- Mages are now shooting from distance when no other allies are present.
What changed in jam version.
*Please note that changes are not meant to add new stuff or alter gameplay but only to fix important bugs.*
#### 08/10/2024
- Removed broken cursor image.
#### 11/10/2024
- Fixed issue with Firefox browser not loading the game.
#### 14/10/2024
- Added postjam version in addition to original one.
Our twitter: https://x.com/thespinningsofa
Idea
Very big and scary bad guys have stolen colors! The world became very dim and gray and sad and... We have to return them!
Draw runes to summon and upgrade your tiny army that will take back the colors!
How to play
Goal
To complete the level and return one of the colors, you need to capture all enemy castles and beat the boss at the end.
Summon little creatures using rune drawing board to attack enemy and defend your castle!
Runes
To spawn creatures and upgrade them, draw runes on the drawing board.
Press LMB on rune, then press LMB on any other rune to create a connection. You can make up to 4 connections.
You can only choose rune which has no connections, but it is possible to cross the same rune several times. It will double or triple its effect.
When you're done, press "Done" button. You can erase drawing with "Erase" button if you need to redraw it.
There are several types of runes:
Spawners make new creatures.
Upgrades increase their stats, making them stronger.
Heal restores their health.
Lock prevents from making a connection through them.
Battle
Level is divided into waves. Before wave start you have some time to create and upgrade your creatures.
The wave ends when you capture enemy castle - beat all enemy creatures and reach the building.
The wave starts after countdown reaches zero and last rune is drawn.
Units
There are 3 unit classes: Warrior, Tank, and Mage. The rules are the same as for Rock-paper-scissors:
Warrior beats Tank
A lot of damage.
Tank beats Mage
A lot of health.
Mage beats Warrior
Ranged attacks.
Usually you should make balanced teams consisting of all three unit classes.
Credits
The Spinning Sofa Team
Game Design - UniOwl
Unity Development - Pacelin
Art
- EklBirifine
- MatiMay
- Tryam
SFX - Bulba
Used music - YouTube playlist
Postjam version
This version was added after receiving first player feedback. We made several fixes, some changes in gameplay, added quality of life things.
*Please note that this version is not made for rating. It was made for getting quality feedback from players. If you want to rate a game only, play jam version instead.*
Added
- Enemies are now always full-colored.
- Additional ally castle to allow player to comeback easily.
- Ally stats panel showing player progression.
- Next wave enemies panel.
- Tutorial sequence at level 1.
- Mage attack animation and effect.
Changed
- Timer removed in favor of runes count to encourage player play smart and not fast.
- Rune and enemies balance reworked.
- Random generation of runes is now more uniform.
- Player defeat now restarts current level instead of loading main menu.
- Camera is now following enemies when no allies left.
- Locks replaced with crosses to not confuse with something unlockable.
- Class icons for enemies.
- Icon colors are changed to make them more distinguishable.
- Reduced build size.
- Boss attacks.
Fixed
- Enemies used wrong sprites in 2 and 3 levels.
- A bug that caused player to stuck when enemies captured a castle.
- A bug when ally tries to capture a castle right before his death.
- Boss defeat animation wasn't playing.
- A bug with locks being choosed first.
- Custom cursor not being rendered correctly.
- Wrong button text in main menu right before locale initialization.
- Mages are now shooting from distance when no other allies are present.
Changelog
What changed in jam version.
*Please note that changes are not meant to add new stuff or alter gameplay but only to fix important bugs.*
#### 08/10/2024
- Removed broken cursor image.
#### 11/10/2024
- Fixed issue with Firefox browser not loading the game.
#### 14/10/2024
- Added postjam version in addition to original one.