Lone Digger

Our homepage: https://thespinningsofa.itch.io
Our Bluesky: https://bsky.app/profile/thespinningsofa.bsky.social
Our Telegram: https://t.me/thespinningsofa
Your own game rating at Itch page is very much appreciated. Thank you!
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It is time to go deep down the cave to mine some treasures!
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Deep
Down...
*Until you are deep enough...*
Game Design, Tech Art - @uniowl
Development - @pacelin
Level Design - @pado
2D-art - @eklbirifine and @matimay
3D-art - @hideyzzz
UI/UX - @tryam
Sound Design - @bulba
Used Resources:
- Theme - The Nile River by Simon Folwar
- Shop Theme - Mechanical Bullride by Chris Haugen
- SFX - https://zvukogram.com/
08.04
- Fixed a bug that caused players to stuck in the dialogue or in main menu
- Greatly reduced build size
- Added deposit at the 900m height
Our homepage: https://thespinningsofa.itch.io
Our Bluesky: https://bsky.app/profile/thespinningsofa.bsky.social
Our Telegram: https://t.me/thespinningsofa
Your own game rating at Itch page is very much appreciated. Thank you!
---
It is time to go deep down the cave to mine some treasures!
Very
Very
Very
Very
Very
Very
Very
Very
Very
Deep
Down...
*Until you are deep enough...*
Credits
Game Design, Tech Art - @uniowl
Development - @pacelin
Level Design - @pado
2D-art - @eklbirifine and @matimay
3D-art - @hideyzzz
UI/UX - @tryam
Sound Design - @bulba
Used Resources:
- Theme - The Nile River by Simon Folwar
- Shop Theme - Mechanical Bullride by Chris Haugen
- SFX - https://zvukogram.com/
Screenshots
Changelog
08.04
- Fixed a bug that caused players to stuck in the dialogue or in main menu
- Greatly reduced build size
- Added deposit at the 900m height
Genres: adventure



Comments43
Also, the biome changes were a nice surprise!
The game feels very polished, with great visuals and sound. I did run into one bug: in the shop, the dialogue box didn’t disappear properly and kept reappearing when I clicked (I have a screenshot, in case it helps). It eventually went away and I was able to upgrade. I think it happened because I clicked on it while it was fading out, probably because I was trying to poke the spider that stole my shinies, and the dialogue kept fading back in.
Fun game, Great Job! It is amongst the most polished ones I played this compo.
Edit: I found a mouse, but it is still really hard, reaching the top of the screen, the Mac menu bar reappears and keeps getting me out of the game... Some sort of mouse capture (and maybe some track assist for newbs like me ...).
In general, the game is beautiful, and the concept is nice, but in the end, it did not click for me (tracking + clicking is just frustrating)
Especially loved the artstyle, magnificent job for a jam
I'm not usually a fan of clicker games, but this one's rather easy on the mouse, and the resources passing by give matters a sense of urgency uncommon within the genre. The fun NPC interactions also give me a compelling reason to keep going. Had they not been there, I would have assumed there's nothing but grinding awaiting me further, no matter how deep I go. Fortunately, that wasn't the case!
The inclusion of three different upgrade options ( while standard ) does the game a lot of good, and I'm glad you had the time to make all of them into their own distinct objects. So imaginative and soulful! And of course, the Wilhelm scream cannot go unappreciated.
Wow! No one has ever given us such detailed feedback. We spent a lot of time on polishing in this game.
Through long discussions we came to a relative balance between mining mechanics and event mechanics. I'm glad that our efforts were not in vain and you appreciated it.
You're right, the last location was inspired by Hollow Knight in one way or another. And, for example, Spider-Pirate looks something like Zoro from the One Piece anime (I also made a reference to that in my post - https://ldjam.com/events/ludum-dare/57/lone-digger/lone-digger-part-1).
If you heard Wilhelm's scream, then you've reached the end! Thanks for playing! Don't forget to rate the game if you haven't already!