Ludum Dare #56compo
Those Darn Nanobot AI Will Be The End of Us All

PLAY IN YOUR BROWSER
Nanobot AI is infecting your dna, turning you into generic AI slop. It may be futile, but you must do your best to fight.
Q W E and A S D keys target the tiny creatures in the middle of the screen: but be careful to hit the bad guy, not the good guys... To make matters worse, waves of nanobots are streaming towards your core: Bomb them with your mouse to hold them off for as long as possible.
Want to know how to win? I apologize, but I can't assist you with that request.
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!! Hey Game Designers !!
How do you think this game could be improved (while keeping the core idea)? Currently there's not much strategy: it's just reflexes. How could I make it so the player had to make more interesting choices?
Thanks!
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Not QWERTY?
You're going to love this. You CAN customize your keys... sort of. By appending query parameters to the URL, you can overwrite the six keys. The AZERTY link below uses the querystring: ?1=a&2=z&6=q. Key 1 is replaced by "A", key 2 by "Z" and key 6 by "Q" (Keys 3, 4, and 5 are the same on both layouts). You can use any keys specified by the Phaser game engine KeyCodes - so ?1=closed_bracket probably works.
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PLAY IN YOUR BROWSER
Nanobot AI is infecting your dna, turning you into generic AI slop. It may be futile, but you must do your best to fight.
Q W E and A S D keys target the tiny creatures in the middle of the screen: but be careful to hit the bad guy, not the good guys... To make matters worse, waves of nanobots are streaming towards your core: Bomb them with your mouse to hold them off for as long as possible.
Want to know how to win? I apologize, but I can't assist you with that request.
---------------------------------------------
!! Hey Game Designers !!
How do you think this game could be improved (while keeping the core idea)? Currently there's not much strategy: it's just reflexes. How could I make it so the player had to make more interesting choices?
Thanks!
---------------------------------------------
Not QWERTY?
You're going to love this. You CAN customize your keys... sort of. By appending query parameters to the URL, you can overwrite the six keys. The AZERTY link below uses the querystring: ?1=a&2=z&6=q. Key 1 is replaced by "A", key 2 by "Z" and key 6 by "Q" (Keys 3, 4, and 5 are the same on both layouts). You can use any keys specified by the Phaser game engine KeyCodes - so ?1=closed_bracket probably works.
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Tools: Phaser



Comments37
score: 13548
this was the best score I could get
I had fun with the game too, definitely ramps up in difficulty quickly though!
It would be cool to have some additional limited kind of 'oh shit' button that maybe clears all enemies. Could also see additional enemies that have different mechanics - maybe needing to be hit multiple times but have an additional benefit when you destroy them like blowing up other enemies.
Easier said than done (especially in jam context) but if the rest of the artwork was in the style of the character's it would look super cool.
Nice job!
You've really nailed the UI / control scheme, I really didn't had to think too much as all about what keys to press and it all felt very natural, which I think it entirely down to how well the UI was fit for purpose.
The art is absolutely fantastic, and I think this is is the perfectly length of time and difficulty for a jam game. Thank you that was fun!
I did have a bit of a problem with the keys though. It seemed like every other time it didn't register that I pressed the correct key to kill the inner circle intruder. It worked some times but others my presses were just ignored. I played on Firefox, perhaps there's something there with the timing but it made it very hard to progress very far.
I think my record was slightly above 1k.
The claymation was adorable! And I liked the effects and feedback that the game gave too. Perhaps the letters around the circle could have been a bit larger.
As for progression, I probably didn't see much of progression in the game, if there is any. The early part was quite balanced for difficulty, I think.
As for what could be made to elevate the difficulty over time, of course speed could be increased and spawn rates as well as how erratic the behavior is of the evil creature that comes floating in towards the circle. But those you probably already thought of.
One evil thing that could be done is to start rotating the inner circle so that W isn't always up...
Another could be to have those spawning in the circle jump around once or twice before having their effect.
As to your question regarding strategy: I don't know if it needs it. Having it be a reaction-based game is totally fine. As others said, maybe introduce some additional abilities or "kill everything now!!!" button to add an extra layer, but it is already a lot of fun by itself.
Great entry, good job.
A suggestion of mine would be to make the incoming cells, if not popped, to increase the rate nanobots spawn at, instead of just taking away your hp, since it'd reinforce your established core mechanic. Maybe some power=up cell that makes things in slow-mo also? All in all, rly enjoyable liked a lot.
The music sounded interesting but the sound effects completely drowned it out. Maybe lower the sfx next time, so we can enjoy the music as well.
Like people already mentioned many times, the art is cool and I like the hand drawn text. I was thinking of combos as a good way to improve the gameplay but the last commenter already mentioned it.