Tiny Economy

Tiny Economy

This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
overall: 3.14
fun: 2.96
innovation: 2.86
theme: 2.04
humor: 1.80
mood: 3.56
A tiny world with tiny resources to gather. These tiny townfolk need your help to explore their land and become prosperous! They are so tiny, in fact, that you may not even see them ;)

How to Play

The town's factories are ready to collect resources (Lumber, Stone, and Wool) from nearby tiles. The more tiles, the more they gather!
* Simply place a tile by clicking on an available (shaded) cell.
* Move the camera with WASD or Arrow Keys to look around.

As the map grows, the town's yield will grow! It's a new kind of microeconomics ;)

Known Issues

* Fullscreen WebGL causes the screen to go completely white. Simply click in the window to restore the display.
* You can place a tile in an "unavailable" cell by clicking the edge of an existing tile. No cheating, now ;)
* The request pop-ups on the fringe buildings don't always disappear when a resource is connected.

* I forgot to put in a quit button (:

Bugfixes

* Version 1.0.1 - The option to move the camera with the keyboard is nonobvious. Adjusted the starting position of the camera so that tiles at the bottom are not covered by UI.

Please enjoy! :) _- Hawkin_

---

About

As always, the scope I dreamed about was ever distant. I did a good job adjusting, and I am pleased with the result. Although the final result isn't all that challenging, at least it's sort of relaxing :)

Originally, I pictured a wide map of towns that would be connected by road tile. Towns would need to be connected to resource tiles to grow their stock, and they would need to be connected to other towns through roads and rivers to trade. This created competing priorities: making contiguous plots of resources for growth, but having to cross them with roads. I'd like to try and get to that idea, because I don't think it's that far off at all!

I was inspired by recently playing Dorf Romantik (The Boardgame). I haven't played the videogame, and I don't know how it differs from the boardgame. I have to wonder whether there are many similarities to what I came up with.

Ratings

I am opting out of *Audio* and *Graphics* since I used art assets from Kenney and music from OpenGameArt, so that I could focus on gameplay.

I'm also opting out of *Humor*, because I did not design any humor into the game :)

Credits

I used the following project as a foundation for the hexagonal grid system.
* https://catlikecoding.com/unity/tutorials/hex-map

#### Fonts
* https://www.fontspace.com/101-block-letterz-font-f8581
* https://www.fontspace.com/simple-games-font-f90070
* https://www.fontspace.com/cartoon-font-f6674

#### Art Assets
* https://kenney.nl/assets/hexagon-kit
* https://kenney.nl/assets/ui-pack-adventure

#### Music
* Synthwave-4k by https://opengameart.org/users/cynicmusic
Found a bug?
Tell us on Discord